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My review of the "Strider mountain" mod. Warning: Contains spoilers and personal opinion.

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Strider Mountain. An experience that we can live without...

* Contains spoilers * - But it doesn't really break anything special I think

Lets start at the beginning. A promising intro, the player doesn't expect anything here just a good gaming experience. We can see ourselves as Gordon Freeman, quite a revolutionary approach, but I think the model has been borrowed from somewhere. You might want to get used to the cutscenes because we are going to see a lot more later on.

So the story in a nutshell. You are Gordon Freeman, the loyal and mute servant of humanity. You have been given a task to go up a mountain and destroy the Strider factory planted up there, because the noise bothers the imbecile citizens of the local town (I will get on to that too). So you go up, while the Combine sends out everybody to stop you, you pump everyone with lead, blow the whole facility up, ride away into the sunshine. The End. The usual, unoriginal mod story really, nothing special. But luckily it's a bit spiced up that along the way you sometimes have a little chat with the rebel leader (the voice acting is good actually) and you need to gather Portal Data for the so called "Easter egg" level, but the truth is it's the actual final level. The game sends you back if you haven't received the data, so the bonus level is not an Easter egg, and if you miss a data then It's just an alternative (sad) ending. Like in my case where some triggers accidentally glitched or I don't know what happened and the mod didn't register one of my data
gathering which made me really frustrated and I had use the console to load the last level and not play through the whole game again. That glitch was like a middle finger in the face saying "F**k you player, I the mod made an error and you are going to pay the price". I was going to give it a 5 for the average story, but considering that horribly stupid ending if you don't get all the data (just watch that cutscene), the poking into the Half-Life storyline, putting G-man on the combines side, etc. I'll have to give it a lower score.
Story: 3/10

But the story is just one part, lets see where we play: The mapping. Well if we say that Half-Life 2 has great maps then this mod goes from good maps to really bad ones. There were only a few moments when I felt like I'm on a mountain. I might mention that every map is a chapter (there are 17 altogether, expect hours of gameplay) and the maps are huge (takes some time to load though) I felt that on some places they are unnecessary huge. We go from interior to the great outdoors. Sometimes the skybox ruins the whole map, sometimes it's pretty nice. I liked the giant bridge part for example. The other thing that bothered my eye was some of the architecture. It made no sense on parts. Like there was balcony outside, but I had to climb out the window to get there. How many of these do you see in real life? Or in the last level (if I don't count the easter egg level) there is a big sign saying "Main Portal", that was a stupid touch really. Combine don't posses the short range teleporter as they clearly stated it in HL2, but we bother into a lot of them. Also the lack of HDR (The mod was released 2009, OB was already out, no excuse), the sometimes bizarr texture/brush work and the overall blockyness of the maps makes me give the mapping a 6. But just because I can clearly see they have tried, and this is probably the only strong point of the mod.
Mapping: 6/10

What about the the custom content, characters, voice acting, etc.? Well it had a lot of custom content like custom weapon skins. The charaters... well the usual HL2 rebels and Combine, but we could see some skinning on some soldiers too (transparent elite combine soldier). The maps had custom brushes, I somewhere read that it's actually some of them are from Doom, so I'm not sure which is original work there and which isn't, but it works at least. It had voice acting which was pretty good, they didn't really give there 100% but the sound quality was clear and it was a nice touch.
Custom content: 7/10

Now to the one of the most important part: Gameplay. *sigh* and this is where Strider Mountain falls. The gameplay is just really long and boring and the story can't save it. The mod is linear, but when you have to take a large detour just to get to the other side of a door, then you will surely feel cheated. The weapons are the same as in HL2, only the skin and sound is different. There aren't any big variety in the enemies: Combine, combine, combine, combine, combine, headcrabs, combine, combine, etc. I've played it on Normal and boy those f*ckers could shoot me from 200 miles while the same SMG in my hands wasn't that effective. I hate long-range shooting with a high-spread gun, but the bolt shooting sniper rifle (crossbow reskin) or the magnum was almost always out of ammo. One time I got allies in the city in the form of some rebels, but those idiots lived about 5 minutes before picked off. What a great resistance. The rebel leader said later on that "looks like the members of the resistance are dead" I almost laugh out loud from that, but it wasn't supposed to be a joke. The boss battles where also boring. Big sitting ducks, just waiting for my rockets, especially the helicopters, how much rocket does one helicopter withstands? I shoot like 20 in them.
Although it's called strider mountain, we only fight with 4.
So it's basically a boring shooter, when sometimes the enemies can see and shoot you kilometres away which it becomes a hell frustrating boring shooter. It has some puzzles yes, but the puzzles are spoon-fed to us, don't expect anything physics-based. Take this keycard (cutscene shows where it is) to this location. Go back to download the portal data. Big text on the screen telling what to do, Instruction video how to be a terrorist and 4 bomb just for that goal in the perfect place and order. Ridiculous. Oh, and on a side note: I experienced dozens of engine errors, 2 freezes, 4 Blue screen of deaths, and various other problems. Some of them could be my computer, but I couldn't even watch the happy ending because of a constant (engine?) error.
Gameplay: 2/10

And what the hell? Did I just heard Gordon Freeman saying "Oh no" with a HL2 rebel's voice?!
I can't find words!

This is a long mod (like this review). I suggest you should only play it if you really have much time to waste and don't want to bother with much thinking (except for aiming), because this mod is a real time-vampire (not consumer, vampire)


Pros: - At least you tried...
- Some good map parts
- A few funny moments (for example the strider pillow [see if you can find it] or the "No strider is permitted beyond this zone" sign. I would like to see which one of those giant beast will read that small text.)
Cons: - Boring gameplay
- Same enemies all over again with sharpshooting skills.
- Unsatisfying boss battles
- Bugs!
- Modifying the Half-life storyline.
- We can see Gordon and HE TALKS!
- etc.

Story: 3/10
Mapping: 6/10
Custom Content: 7/10
Gameplay: 2/10

- 1 Because GORDON FREEMAN TALKS!

Overall rating: 3.5 / 10

Comments
pupkin
pupkin

Agreed, I didn't like it at all...

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nosfer4tu
nosfer4tu

I liked it and i like these levels its something like arcade game lol but i didnt like the weapons and custom content... weapons were so ... random... and most of them or even all of them had bad sounds and no recoil O.o

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CaptainLagfail
CaptainLagfail

To be honest, with all it's flaws, I still loved it. I still think of Strider Mountain as that one great Strider battle where the Strider breaks down the wall and you have to follow the open catwalks all the way up to the top to get the rocket launcher, avoiding Strider fire, and then backtrack down the catwalks again to grab the rockets strewn about the place. That battle was truly amazing.

Yes there are AI problems, clipping problems, gordon speaks, the driving levels are not suited to HL2 style cars, etc.
But it was fun. Very fun. It's the type of game in which you spend 95% of your time bunny-hopping around combine (accurate combine, for once) and the other 5% just trying to figure out if these are the Alps and if so, what country are you in (I guessed Switzerland, maybe I'm wrong).

There were big bugs in the Strider plant, but the fact you could get around them with some creative buny-hopping and nade-jumping just gave more of a challenge.

For all the specific parts, I would give it the same score you did, but for the game as a whole, as an experience, I'd say 7.5/10

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undeadbobop
undeadbobop

think you did your math wrong it would come out to being 4.5 on an average...
I would rate it about a 7 to be honest. It takes alot of work and most critics do not understand that. also just because its a remodel and reskin and replaced sounds does not mean they did not aulter some scripts you over look. It takes alot more work then a basic critic can understand.
also otter since you have no experience with modding you should not talk at all.

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Otter. Author
Otter.

You clearly overlooked the -1 count and maybe I don't know much about scripts but i'm sure it doesn't effected THAT much that I need to take it into account. If you like boring shooting and nothing else go ahead. I like my mods sprinkled with creativity, puzzles and a loyalty to the original story if it takes place in that universe.

Also I would take your "No experience with mod making = I don't have a right to criticise" thing, really, but only if you don't even dare to complain or make a sound when you are set on fire. How dare you would complain about it feeling ****? You are not a firefighter. Also don't complain if you eat something that tastes like ****. You are not a freakin' chef! Like you have a chef diploma or something?
If you agree then I won't criticise mods before I'm an expert at it.

Hey, you are not even a dictator and don't have any experience in dictatorship. How dare you say I don't have a right to talk or criticise?

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undeadbobop
undeadbobop

How many times do I have to tell you this moron mods are not food, you can not understand that maybe you should go review food and stop reviewing mods. Also I got to the point in the mod where it sends you back and now i am starting to agree with you on this one, if your going to make everything so secretive why even bother making it a mod and not state the fact that you MUST do these things inorder to beat get to that point where you have a good ending. I mean WHY THE HELL WOULD YOU PUT THAT MANY BUGS IN IT EXPECT PEOPLE TO DO THOSE BUGS TO GET TO THE SECRETS. AND THOSE SECRETS YOU MUST DO TO BEAT THE GAME ITS LIKE ******* MILONS SECRET CASTLE FOR THE NES.
Although this is true for this mod before you review other mods in this way look at all the work that it takes to make one thing but yeah you should also not take alpha pictures seirously and post small comments on them if your going to comment a mod in alpha because if its in the alpha stages its more or less more sensative and one persons work should not be flushed down the table over 1 thing. Also during alpha stages mods are going to look ugly as hell usually the first beta looks horrible aswell for a mod but usually they clean up their mistakes later on. Thats why its also not a good idea to review a mod just coming out of alpha because it could change thus your review must change other wise you look like a jackass. This mod I am not sure how far it is but for it being out for 12 months and a update 8 months ago yeah its ****** still. They are ify on the still working on of bugs or another version of it.

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Otter. Author
Otter.

The "Bug" that I'M talking about is:
1.) I loaded the mod after I died.
2.) Game didn't register that I received Portal data 12(? maybe) BEFORE I died. Or it SHOULD have sent me back.
3.) I didn't noticed it and played it through the mod.
4.) ????
5.) PROFIT! No wait... RAGE!

I doubt it will ever get fixed. It's a stupid bug that can ruin the whole freakin' mod experience, not like some minor graphic glitch you can jump over without looking. This whole Portal Data collecting idea was a waste attempt at a story and possible easter egg, but only generates frustration in my opinion.

you should also not take alpha pictures seirously and post small comments on them if your going to comment a mod


Uhhh... yeah? This mod is not alpha. So what is exactly the point with the sudden subject change?
But you know what, don't answer. This is not for this comment section anyway.

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Mr.Walrus
Mr.Walrus

He has experience in modding, he reviews tons of mods and "appreciates" the hard work put into them. Quite frankly, I dont think you have any experience in modding yourself, considering that every time you get a critisizm you explode and whine about how unfair moddb is.

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BrokenGlasses
BrokenGlasses

Yeah it bore the **** out of me... Bad mod. Some places looks very detailed but other looks like ****...

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