Post news RSS STRESS engine - Environment

Hello everyone, hope you are doing great and staying safe. We decided to upload a little video to show you guys how the engine looks so far. The footage is completely unaltered and every feature displayed in it like bloom, shaders, the dark screen corners, zoom, hd textures, etc. is actually in the game and has not been faked, edited or added into the video with any kind of software. Thank you all for your support! We hope you like it! -Team Voidfear-

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Hello everyone, we hope you are doing great and staying safe. We decided to upload a little video to show you guys how the engine looks so far. The footage is completely unaltered and every feature displayed in it like bloom, shaders, vignette effect, zoom, hd textures, 3d skybox, etc. is actually in the game and has not been faked, edited or added into the video with any kind of software. Sadly, the video quality was slightly reduced during the upload process so we suggest watching the video in HD to really get an idea of ​​what the final product will actually look like.

Thank you all for your support! We hope you like it!

-Team Voidfear-

Comments
FlaviavonTrans
FlaviavonTrans

Nice work in rooms.
I'm excited to see how outer worlds will be look like

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P3rplex Author
P3rplex

We will upload an exterior map sometime soon, we believe they look as nice if not better than te interiors. Thanks from the team Flaviavon!

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Xamp
Xamp

That vignette is really overwhelming. Please consider toning it down a bit.

Other than that, this demo looks really good, especially the textures and lighting.

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P3rplex Author
P3rplex

Hey Xamp! yes, we have considered that aswell, though keep in mind that the video looks considerably darker than the actual game. We do notice a lower brightness and an increased contrast in comparisson. We will probably reduce the vignette effect as you suggest, but we are still debating it. Thank you for your support and your suggestion, we take both things seriously, stay safe!

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Astraxis

Very impressive, the lighting is really something else! For all the fancier effects of modern day games, nothing can top carefully crafted, prebaked levels imo.

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P3rplex Author
P3rplex

We are glad you like it Astraxis! Most of the lightning is prerendered but the engine does support dynamic lightning aswell, we just try to not abuse it since we prefer to prioritize performance and engine stability over graphic beauty. Thank you for your support, take care!

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FanProgrammer
FanProgrammer

No lo planean lanzar algun sdk?

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P3rplex Author
P3rplex

Si,probablemente hagamos un sdk similar al de cry of fear para la comunidad ;) muchas gracias!

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