As some of you probably noticed, this place has been silent for quite a while. This however, doesn't mean we abandoned the project. On the contrary! We already added a lot of things since last build, but the road until LiTDOOM 0.6 will be ready is still long, and I don't want to flood this site with temporary test builds.
BUT!
If you still want to try them out, follow the mod's progress from up close and discover every little detail about how it's evolving, then consider subscribing to our
DISCORD SERVER,
where both me and the other estimators of the mods are MOST ACTIVE.
You can also find us on:
FACEBOOK
and
INSTAGRAM
To give you another reason to join us there, here's a little taste of stuff you missed along the way:
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NEW TITLEMAP AND MENU:
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CUSTOMIZABLE DIFFICULTY SETTINGS:
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TOGGLEABLE (OPTIONAL) FIREARMS DEGRADATION:
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OVERHAULED REVOLVER:
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AND MUCH MORE:
- Fixed bugs
- A new Pistol
- Reskinned Rifle
- Balance tweaks
- New sprites for both weapons and items
- Better performance
- Etc.
Looking good!
I really like the reload animations in here, and the new sprites in general. In regards to the crafting system are you thinking of adding some sort of currency system as apposed to exp?
Weapon's look solid so far, I'm looking forward to seeing which direction you take this :)
I'm glad you're liking it so far!
As for the crafting, I'm not quite sure what are you referring to. Aren't the ingredients and the required energy cells already enough of a "currency"?
Ah no my mistake, I was speaking about the weapon degredation and somehow assumed there was something to buy new weapons - but this is a better way of going about it anyway, i do apologise... I play far too many mods haha :')
Im just gonna jump into the discord server for this one because I can see myself playing this mod through quite a few wads. The way the weapons jam, is something seldom seen in games. Or at least not done very well, I must play this :P
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