Welcome to the first news post for Stealth Deathmatch!
Andrew "Winston" Watkins, the Lead Programmer for Modular Combat, has had the idea for Stealth Deathmatch in his head ever since I met him. We played earlier version together and had a blast - Stealth DM is really meant for a large group of friends to sit down and try to scare the shit out of each other.
The premise of the game is simple: Everyone is invisible, except for when you're firing a weapon. How visible you become is dependant on the strength of the weapon you're firing. Pistol being one of the weakest, RPG being the strongest.
Each player is given a range detector, which will tell you how close the nearest player to you is. You are also able to upgrade one weapon, which will help you find other players.
Winston is working away at finishing this off, but as we enter into the beta-testing, keep an eye out for this mod! We'll be in touch soon!