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A short status update on Uplink Extended Redux progress

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Well then. 2022 is upon us. Now where's that friggin Redux update of yours, you might ask? Right. Well clearly I didn't make the 2021 release, and I apologize for that. The thing is, I didn't get as much done in 2021 as I would've liked. Some progress has been made, but it's barely anything worth writing about. Blame it on Minecraft, I've been playing that a lot.

Some good news: the UER codebase is being reworked from the ground up and it's going to be based off of SoloKiller's Half-Life Unified SDK which comes with tonnes of useful new features as well as bug fixes and compatibility with modern tool sets. My programmer Shepard62FR is hard at work making the UER code ready for me.

Hopefully the new goal is to get Uplink Extended Redux finished and out this year.

Happy New Year!


Don't worry too much about deadlines. With the current pandemic and other real life issues, it is hard enough to keep working on hobbies. Take all the time that you need.

And cool to know that you are switching to the Unified SDK codebase, is quite good.

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