This week I mostly kept working on AI changes and NPC-related stuff, and there's still quite a few things to do.
Goblins have their own randomly generated names, for example:
Warlocks and dragons also have their own naming style (quite hard to read, but I kind of like it):
Kind of like in Majesty sewers (with boggers) spawn near your village as it grows. Boggers can't attack buildings.
New option "Scarce resources" lets you start on a map with little-to-no natural resources.
Units can now attack buildings. Here's an attack on a goblin village:
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