No more invisible AI when connected to a listen server
Fixed the AI so it walks around on a dedicated server.
Fixed the crash on a windows server when loading a map
The mapscripts are changed, so you aren't blocked by objects after a respawn (Thanks to Marvin_hun)
You can drop weapons and ammo
A windows dedicated server
You can skip the cutscenes (g_skipcutscenes)
Support for the darkplaces masterserver but the server browser doesn't work yet :)
Autosave of your location every 30 seconds, this location will be your next spawnpoint (g_autospawn), you can turn this feature off, and let the players use a command to manually save their location as a spawnpoint
The menus are coop ready. (Thanks to Marvin_hun)
Todo
Crosshairnames
Server browser
better respawn system
notsocoop gameplay mode
testing, playtesting, some more testing, ...
callvote things
some scoreboard system (time to complete the map + number of kills, or something) with the possibility to submit it to a central server. (To make it more competitive
New maps (we can't do this ourselves, so if you can map and you have some spare time, join us !)
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the autosave feature sounds nice.
And what exactly is "notsocoop mode"? Sounds like when me and my friend play with friendly fire on.
I still have to work out the details, but it would be something competitive between the coop players, like best kill/death ratio, ...
ah nice, I was thinkin about something like Versus, like some are on the axis team and help the AI fight against Allies.
Oh and are we gonna be able to pick different player models?
This mod is gonna be great, keep up the good work