Due to programming errors, the mod was cancelled. I had many problems with the DOS 16bit architecture, like leaked memory (expecially for sounds) and far memory textures.
I'm sorry... but I'm moving on 32bit Windows OpenGL programming...
Due to programming errors, the mod was cancelled. I had many problems with the DOS 16bit architecture, like leaked memory (expecially for sounds) and far memory textures. I'm sorry... but I'm moving on 32bit Windows OpenGL programming...
Posted by TexZK on
Due to programming errors, the mod was cancelled. I had many problems with the DOS 16bit architecture, like leaked memory (expecially for sounds) and far memory textures.
I'm sorry... but I'm moving on 32bit Windows OpenGL programming...
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