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Remaking the transition process between animations and player states.

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The game had its development started many years ago (and was stopped for a long time), in that period new technologies were implemented in Unity that allow to work in a much more automatic way and requiring less code to control the character.

Today was dedicated precisely to learning how to use the Unity Animator and translating it into a more rigid control of the character's states, causing several problems that occur in the control (for having its management based on 100% code) do not occur anymore!

The current process all management of the animations and their interconnections were occurring via code (for example leaving the animation "stopped" and going to the animation "walking"). Now the process is going to be much more fluid, the bad news is that with this I'll have to also review a lot of the code that was ready for character management.

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