Post news RSS Star Wars Frontlines v1.0 Release Transmission

4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.

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Hello there, Company of Heroes and Star Wars fans,


It has been a long, patient journey since our Alpha release but we got here thanks to your continuous support and immaculate will for a Star Wars mod for Company of Heroes.


Celebrating the 1.0 Release, we've released a trailer as featured above, it showcases what we've worked on for the past couple of years.

GalacticCivilWar - Version 1


So, what has changed?

  • Unit Portraits have been remade from scratch for a cleaner and a more uniform look for the Rebel Alliance and Galactic Empire.
  • Unit Models have been remade from scratch for increased visual fidelity and to meet the grittiness we hope to achieve.
  • Invented Walker Tech(thanks SirPsycho!) as a solid foundation for walker-type units. AT-RTs and AT-STs are now available for the Rebel Alliance and Galactic Empire.
  • The DF.9 and 1.4 FD P-Tower turrets have also been added for anti-infantry and anti-vehicle purposes.
  • Speeder Bikes have been added. Speeder bikes can capture resource nodes and has access on an activated speed boost ability.
  • X-Wings and Tie-Fighters are now also available for use on both factions.
  • Most of the doctrines for both factions are functional*.
  • A handful of Star Wars maps have been added*.
  • More Star Wars music have been added.

These are the major, notable changes we have added, there are still more changes in the nitty gritty of the 1.0 release, we can't wait for you to discover and utilize them!


New Maps:

Company of Heroes Screenshot 202

Tatooine Depression - 2v2


Company of Heroes Screenshot 202 2

Hoth Outpost - 3v3


Scarif

Scarif - 3v3


Company of Heroes Screenshot 202 3

Hoth North Entrance - 4v4



Additional Information on v1.0's Doctrines:

Most of the Doctrines on both factions in the 1.0 Release are functional, while some of them are not ready just yet, also known as, models, scripts, and animations are still being worked on. Here is a quick rundown of what currently works.

Rebel Alliance:

  • Guerilla Tactics - Fully Functional
  • Defensive Measures - Smugglers, Deflector Shields, and DF.9 Heavy Turret are all functional.
  • Armored Counter-Attack - Ground Control, Cluster Barrage, Y-Wing Pinpoint Strike, and X-Wing Close Air Support are all functional.

Galactic Empire:

  • 501st Legion - Fully Functional
  • Imperial Navy - Death Troopers, TIE Fighter Air Raid, TIE Bomber Pinpoint Strike are all functional.
  • Blizzard Force - Non-Functional

Final Thoughts and the Future:

That's it for now and we'll see you on the front lines. Again, we cannot thank you enough for your continuous support and patience for the mod. We currently have a patch on its way that addresses the UI Texts and a couple of balancing changes. Feel free to join our Discord for development screenshots, support, report bugs, balancing thoughts, or just to hang out.
Discord.gg

May the Force be with you. Always.

Comments
Schuchart
Schuchart - - 1,644 comments

Looking real good! The trailer gave me some proper goosebumps!

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EIiteTrooper
EIiteTrooper - - 63 comments

I'm since yesterday trying to install this mod.

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Guest
Guest - - 698,544 comments

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