Week Update #11
Forgive us for the delay, comrades; we have many news for you so we divided all the content in three groups to keep them for the next updates.
-We're integrating the AtmosFear mod and some of its content packs. CrommCruac sent us some graphical features that we'll rework and adapt for our mod. We want to thank him and let you all know that he really helped us: and we're now able to work on some other features of the game, to improve the general experience. Introducing the Multiplayer in the game wasn't easy, but now that everything is done, we're working to make our project a new general modification for the game that will never die. We're using it as a base to create a new phase of the game, with a more intense atmosphere for a new experience.
-The website design is being totally reworked and we're finally reaching a stable version of it. You'll be able to see all the results in the next updates.
-The new locations we're working at, are being filled with many new structures and interesting places. This part of the work needs a lot of time, but it makes the game scary and dangerous even for the veterans, because no one know what to expect in the new locations.
-We started the practical work on the animations. We plan to add an animation for all almost all the actions and rework the standard ones.
-The optimization of the game is going on by solving the problems with elements that uselessly overcharge the system and by adding high quality objects that don't require much computer resources. We're trying to make this mod accessible to everyone.
-Our musical composers have finished a lot of work: we now have over twenty musical compositions for the soundtracks in three different genres (Instrumental, Ambient and Dark Ambient).
The background ost will be integrated with many new guitar composition that players will be able to play.
For any questions referred to the musical composition and the in game new audio effects, contact: Facebook.com