Bringing Life to the Dead City
"50,000 people used to live in this city... Now it's a ghost town."
The city of Prypiat is situated in the heart of the Zone of Alienation, in Northern Ukraine. Mere miles from the Chernobyl Nuclear Power Plant, it was home to the plant workers, as well as their families.
When I heard that the third game in the S.T.A.L.K.E.R. series would be named 'Call of Pripyat', I really was expecting great things - the city in Shadow of Chernobyl was decent enough, but I hoped that this game would really bring the city alive once more. I was disappointed. Don't get me wrong - it's not a bad zone, but it's just not up to the standard of Zaton and the area around the Jupiter Plant.
To see the namesake of this game look like it had been a little rushed, and seemingly incomplete, was a little sad after expecting so much.
Well, in Call of Pripyat: Redux, I hope to remedy that situation.

The first way in which I'm hoping to improve the City is by increasing the amount of living beings within it. Currently, it's a ghost town - you could wander the streets and not find anything for a long time. In Redux, expect more Military patrols, more Monolith, more Mercs and more of the regular factions, once you've cleared out the Underpass.
As well as humans, there will be more of a mutant presence in Redux' Pripyat. Recently, mutants have been seen moving towards the CNPP in greater numbers, and since Pripyat is en-route...
The second way will be with the introduction of new missions within the City. For instance, there are a couple of rival weapons-traders in the city, and they may need the help of a willing S.T.A.L.K.E.R. Helping one group out against the other may lead to the ability to purchase weaponry and ammunition further from home.
Thirdly, there are rumours going around that not all of the Clear Sky faction was destroyed when their forces attacked the CNPP...
Finally (for now), I'll leave you with the news that you will no longer need to use a Guide to travel between Pripyat and the outer Zone once you've cleared the Pripyat Underpass. If you came in that way, why shouldn't you leave via the same route?
I hope this article has brought those of you disappointed by the Vanilla Pripyat some hope and greater anticipation for Redux, and I certainly hope I can bring the Dead City back to life.
Stay tuned to the ModDB Profile and keep watching for future articles.
- Beacon
Creator of Call of Pripyat: Redux

It'll be interesting to see where this goes..
Sounds great.
Good work.
yeh wud like to see this go places
It's alive!
lookin good, tracking
Don't you think that including the Clear Sky faction is a little intrusive to the games lore?
It won't be the entire faction, don't worry.
Yep, sounds promising. CoP is not bad at all but once you get to Pripyat things get a bit stall except for trying to find all artifact types. I did explore the entire city from one end to the other but there is no reason to do so which is sad as they put a decent work into building the place for you hitting only 10% of it in a regular playthrough.
I agree - it's a lovely place, and I'll also be adding some other reasons to have a proper look around ;)
LAWL @ Cod4 quote x3
tracking....
I don't want to be a pain in the ***, but i just discovered that after you come out of the underpass, you can actually go back in the tunnel that you see in the cinematic, only to find that it has been destroyed by the Monolith (the way is blocked and there's a monolith body, which seems to indicate he died while blowing the whole thing up). Besides, there's still gas down there...
Yea, its not really meant to be more than a corridor event. I believe SMRTER mod re-enables access though.
Beacon, will you attach new quests to the remaining companions ? Zulu has his own, but it was so disappointing to see them disappear one by one without a trace, one of the only things i can't forgive to COP...
Besides the former monolithian has a huge potential...
I'm afraid I'm not sure if it's really possible :(
Would it be possible to just wait for their disappearance, and then they send you a message, so that you can build a quest that doesn't get in the way of the vanilla storyline ?
I'm sure it's possible, but would require a lot of time and effort, which I'm sorry to say would currently be best spent on getting the arguably more important Redux features into the mod - it's a nice idea though, and I'll probably take a look at it for post-v1.0 release :)
Cool ! Thank you for the answer.
I'd give you ideas, but i don't know how you'll mix all the elements you want to put in Pripyat (i still think Strider would be a very good way to add new aspects and more density to the monolith faction though).
Still i wish you the best of luck, you're addressing COP's only big flaw, and as far as i know you're the only one...
Cheers !
Thanks for the comments - I really like Strider too, the lore behind him is amazing and awesome.
Yeah, too bad some new elements were neglected...
The end of the game could have been more than just a conclusion to SOC in my opinion.
Seems to be very interesting...
Tracking too ;p