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Description with lists of innovations and features.

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Atention stalkers!

A.R.E.A. was designed for careful, hasteless and deliberate gameplay, with many aspects to be taken into account during preparation for each trip into the Zone. If you haven't played any hardcore games or mods before, you most likely will face difficulties that you are not used to. If this is the case and you prefer more casual gameplay, please refrain from playing this game. This is not an usual stalker modification, it require some patience and skills. If you're sure you want to give it a try, then be ready to test your skills, stalker.

Atmospheric Realistic Expanding Addon (A.R.E.A.) is a standalone project based on Call of Chernobyl. The main goal of the project is to create a more realistic Exclusion Zone taking into account the fact that it's a game, where each trip will be a unique and rough experience.
Project use a custom fork of X-Ray Engine, which provides good stability and performance even on old PC's. A huge number of own ideas and features were developed, which totally changed the gameplay and reflect the author's vision of the Zone. This is a freeplay game, but in general it adheres to the lore of the S.T.A.L.K.E.R. trilogy. In this world, lovers of easy gain and speedrun will feel uncomfortable. The addon was released, but it's still updating and enhancing.



A.R.E.A.

Description:

Used content:


  • The addon is based on Call of Chernobyl 1.5 r7 assets.
  • The game engine has used some improvements from OpenXRay, xrOxygen, OGSR, SWM and Lex Addon.
  • Some features and content from Misery 2.1 and MLR 7.2.
  • Used weapons models from STCoP 3.3 by Gaz1k, STCoM WP 2.8.0.7 by Sasha Tulunzhi, AO 3.1 and TAZ 2.0.
  • Bad Ammo. It was used as a basis, seriously modified and expanded, own icons.
  • Itemsoup Addon. (All items have been redesigned, both icons and their parameters, adaptation.
  • Tent and hand generator models from Roadside Picnic 1.0.
  • Some artefacts models from Phobos: Artefact Reloaded Mod.
  • Axebeard's Fieldcraft. (Was used as a basis, seriously improved and expanded.)
  • DRX Dynamic Anomaly 2.1. Functional and balance edits. Added new fields and types of anomalies and changed their spawn.
  • DRX Questlines 1.25. Functional, balance edits, adaptation.
  • New scopes textures from Morka 0.4, 0.5. Some grids were edited, some new was added.
  • New types and models of mutants. Changed their meshes, sounds, textures and settings.
  • Absolute Nature Redux 1.7d, some textures were used and edited.
  • Structures Redux 2.5d, some textures were used and edited.

Own unique developments and features:


  • New disguise system.
  • Magazine system.
  • Actor health system.
  • New damage clasification system.
  • Complete AI overhaul.
  • Reworked save system.
  • 3D sights and shells.
  • Holographic sights.
  • Full actor body in 1st camera, reworked movement and physical shell support, NPC bodies collision.
  • Head rotation in 1st and 2nd camera.
  • Reworked cameras and fully playable 3rd person view.
  • New character animations and posibilities.
  • New transitions system.
  • New breath hold feature.
  • New icons, redesingned UI and HUD. Added animated buttons in the menu, animated loadscreen and cursor, added buttons sound reaction.
  • New inventory. Added inventory filters, new slots, scrolling tweaks, right side drop item section, character health window. New concept of weapon slots.
  • New mutant hunting system.
  • Inventory volume system.
  • Interaction crafting system. Split items and combine items feature.
  • Food spoiling feature.
  • New detectors zoom and switch position feature. Added dosimeter with posibility to mute sound.
  • Skills and perks system with a tab in the PDA.
  • New quests and dialogues. Reworked tasks system and conditions. NPC say what they want before you take task.
  • New item irradiation system.
  • New item ordering system. New economy and trading mechanics.
  • Currency reward system. Added cash and wallet for sorting money.
  • Item dampness feature, depending on weather conditions and where is item.
  • New outfits and weapons dissasembling system, as well as repair.
  • New functions for unused items, as well as expanding the functionality of old ones.
  • New power supply system for electrical devices, like: flashlight, smartphones, detectors, NVG, sights, exoskeleton and protoexoskeleton.
  • New enhanced HUD animations system. Added animations for different actor actions like: mutant skinning, item pickup, mask wipe, items usage, enable torch and NVG, open/close doors, looting bodies, backpack check and others.
  • New HUD effects, HUD shaking and mask wetting. Added over 14 new HUD mask overlays.
  • Weapon overheating system and enhanced shooting effects.
  • New character creation menu.
  • Reworked flashlight with posibility to switch modes, with camera inertion, and new textures.
  • New artifacts and old ones from ShoC.
  • New mutants, added mice, leshyi, Stronglav and other mutants with proper parts and features.
  • More than 300 new visuals for stalkers, as well as about 40 new outfits for these visuals.
  • New summer Zone setting. Complete rework of vegetation, gamma, textures and terrains.
  • Our addon White Power 1.2.1 - Transform the zone in winter settings. A lot of work has been done on the visual and sound component of the addon to convey the winter atmosphere.
  • Our addon Dark Flora - Transform the zone in autum color. A lot of work has been done on the visual and sound component of the addon to convey a darker atmosphere.

Sound:

  • Added EFX and HRTF.
  • Added Dopler Effect.
  • Added environmental sound zones for all locations.
  • Reworked step manager. Any character or npc movement now has a sound feedback.
  • Fully reworked sound component of the weaponry using layers system. All sounds were replaced by new one and edited to fit current weapons.
  • New natural ambient system. Standard day/night music schedule replaced by dynamic ambient patterns what play randomly in a specific area and create a breathtaking atmosphere.
  • Complete rework of all sound files. Audio were configured to create correct sound smoothness depending on distance, weared outfit or helmet, voice expresion, indoor or outside etc.
  • Added holster and draw sounds for throwable items, grenades and melee weapons.
  • Added helicopter explosion sound and car horn feature.
  • New dynamic music, consisting of tracks by Mick Gordon.

Story:

  • Mysteries of the Zone. Find the Doctor and talk to him to start it.
  • DRX Questlines. Extended chain tasks.
  • New types of dynamical quests: package and collector. NPC talk what they want before accepting task.
  • New side quests for factions.

Optimisation:

  • Option to use of all CPU threads.
  • Disable textures loading in RAM, using GPU memory instead.
  • Extended sound caching.
  • Added CFORM, HOM and portals caching, significantly increases game loading speed.
  • Particles optimisation and reworked play time.
  • Reworked file system organisation and scripts optimisation.

Installation:

1. Download S.T.A.L.K.E.R. - A.R.E.A. 1.1602 Main Part 1,

unpack where you wish.


S.T.A.L.K.E.R. - A.R.E.A. 1.1602 Part 1


2. Download S.T.A.L.K.E.R. - A.R.E.A. 1.1602 Main Part 2,

unpack it in same place.


S.T.A.L.K.E.R. - A.R.E.A. 1.1602 Part 2


3. Download S.T.A.L.K.E.R. - A.R.E.A. 1.1628 Update (19.06.2021),

unpack it in same place, replace all files.


S.T.A.L.K.E.R. - A.R.E.A. 1.1628 Update


4. Run A.R.E.A. Launcher.



Comments
J00B
J00B

A.R.E.A is next up on my list for Stalker mods to try. Thanks for your work!

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Wizard2
Wizard2

This looks very good! thanks guys for developing this mod.

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alaTBC
alaTBC

is this the big update ?

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DSurs Author
DSurs

Yes

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xintothefallx
xintothefallx

thanks, where i can download the latest patch? in the files there are only the part 1 and 2

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DSurs Author
DSurs

I'll upload soon

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SeriousSam69
SeriousSam69

when will patch and translation be available

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DSurs Author
DSurs

Patch will be soon. Game is fully translated in english.

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SeriousSam69
SeriousSam69

ooo very nice ,thanks for fast reply ..
Keep up great work guys,wish you the best in future.

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misterkat
misterkat

Is there a basics guide to this mod? Like, how do I disassemble guns/armor and use the parts for repair?

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Sinoid
Sinoid

Как включить русский язык ?

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Guest
Guest

Error
OpenAl: Can't create sound device

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V0RtaL
V0RtaL

Install the oalinst.exe that is located in the game folder.

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Klunker
Klunker

Thank you for this new work!

So far it is working great with only couple of minor CTD. It loads very quickly so the CTD were no big deal.

I'm enjoying the new graphic effects. Excellent! The only thing that bothers me is the flickering screen effects when in the ESC mode. The effects are similar to a strobe light and are quite annoying. It would be nice if there was a option to steady the screen, especially for any one susceptible to epileptic seizures. I'm not, but feel I could be if I had to view that screen for any length of time.

The game play is extremely difficult, i.e. the character starting money is not enough to adequately equip him to survive the initial missions. To that end, I'm wondering if there's a debug key to enable procurement of better equipment? Similar to the "space -dbg" one can add to the COC mod exe?

I've tried 4 or 5 times to begin the game as a "Loner" and haven't been able to get even to the military checkpoint, let alone past it. The Military is just too good at spotting and killing me. Is there some secret to it? It would be nice if one could start in a safer place in order to learn the new game mechanics. Starting in the Swamp isn't any easier.

I've had more success starting as a Monolith simply because there have been more friendly folks around while I'm trying to get the main starting point. But even still, running into any monsters is almost certain death without adequate weapons.

Regardless, it's a brilliant new game. Thank you!

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JavierZeta
JavierZeta

About wooden boxes, are they supposed to be nearly bulletproof? Is there a melee weapon specific to open them quickly? Other than that, it's been a very good and immersive mod so far

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Wizard2
Wizard2

kind of late reply but axe is the weapon you use to open boxes

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Zero_Jyllmeiko
Zero_Jyllmeiko

I can't seem to get this running at all!

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sentinel_deco
sentinel_deco

this mod is the best stalker fork ever created. played them all.

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sentinel_deco
sentinel_deco

the only **** is, the randomizer does not add weapons evertime, which is nuts.

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Guest
Guest

is there a debug mode? please say theres a debug mode

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