Post news RSS Stages of Oot RP Project

Stages for the Oot RP Project. They will be skipped often just to get o one to the other easier. This is to tell the community how the project is going to run.

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Once I start creating a game, I want to make it organized. I'm going through the following stages below. (I skip around a lot sometimes)

Finish Forum and website- These two are important to because it helps me inspire myself of continuing the mod. I know it doesn't make sense but it also gives the project a "more alive" feeling letting the community know whats going on. -(Finished forum, I'll use this site as my main headquarters for now)

Sounds- Pulling sounds from the game will be the easiest of them all.

Model-
Exporting the models from the Oot (Ocarina of Time) is a very easy and quick process.

Texture-
Textures will be the hardest to achieve, if I release an early demo for example don't expect textures. Sad (Edit- just figured it out!)

Collision-
I have know idea how difficult the collision will be but if i can make all models collide-able to their own form, then it will be simple and quick. (Figured out!)

GUI-
(Game user interface)- Can't wait to do this.

Map-
Technically its a part of model but its not an individual model so to speak (This includes the skybox.)

Animation-
Will be the least to enjoy but once I start getting the hang of it then "whalla".

Weapons-
It's a roleplaying game, you move around all over Hyrule with friends and hang out. I'm not sure if I want to add weapons, I don't want to compete with Packer. (He's a good person) -His is deathmatch right now. - Zelda World

Your probably wondering where is the multiplayer or chat system in the list. The answer is there already built in. Very Happy (I need to check since I updated). And yes I'll have a early demo when I get the important stuff done.

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