Programming
- The Damage that the player does to the enemies depends on the weapon and the type of animation.
- Fixed movement behavior while attacking.
- Now you are able to change between 3 Combat Stances.
- You can now find chests and find new items inside them.
- User Interface now detects if you are using a Keyboard and mouse or a Gamepad Controller and changes the UI accordingly.
- Added random loot spawner.
Visual Design
- Added Item Pickup special effects.
- Added Portal Gate that will allow you to return to your base.
- Finished in-game versions of upcoming weapons for "Common" type.
- Added three different types of chests.
- Added UI mockup for the summary of the last round.
- Added new Game Over title.
- Added three types of death animation.
Game Design
- The experience is now used to allocate points on the character stats.
- You can now save gear obtained in the last round using a special chest found in the level.
- New special titles added to the character. They give different attributes.
That's all for this week! Will come with more updates soon.
So, totally unrelated to the update, is Stage 3 just a dev name? Or is it the official name of the game. I'm just curious as to the significance of the name, really.
"Stage 3" is the official name of the game. The name is unrelated to the theme of the game, think like Final Fantasy 1/2/3, etc. We plan to release multiple games of the "Stage" saga where each one will be different but represent our love for RPG and Fantasy games.