Post news RSS Splatter Release tomorrow! Plus team photo.

Now look at this: we're nearly done! You all probably know the lunacy in the final days before Release, trying to tackle five issues at once. Ours is no different.

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So Splatter will be released. If all goes right, our web shop opens by tomorrow and the first version of Splatter can be purchased. For 10€ or roughly US$ 12 you get a story line, an arcade game mode vs online leader boards and two multiplayer modes with or against your friends. Our testers report 4 to 7 hours of gameplay for the story line alone, depending on what side missions you do, so I think you get some bang for your buck.

But that isn't all. If we can afford it, we'll continue working on Splatter after the initial release. We intend to add new Arcade- and Multiplayer game modes, new maps for the existing modes, voice acting for all of the main story, ports to other platforms - all delivered to you via free updates. Let's see how far we can take this.

Right now though we're spinning like crazy, tackling five issues at once while always worrying that we might have missed a critical issue. We also took a few photos of our team for various purposes. We now got the face images for the credits, we got the photo for the ThankYou post-purchase page, and we took some team photos. I'd like to share one of those with you:

Team photo

This is us. Right side is Michael, responsible for graphics, web design, web programming. Left is me, Thomas, doing all coding, game design, organisation, PR and everything leftover.
I'd also use the chance to present the new website of our sound expert Sven Gerlach - Svengerlach.de He's a cool guy, competent at both music and sound fx, and also a friendly chap. He got nice rates for indies if you ask him nicely :-)

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