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I’m happy to announce my second game, SPINGUN. After the successful release of my first game, ‘David.’, I’ve been hard at work honing my craft to create the best games I possibly can. SPINGUN is my latest work, and I sincerely hope you enjoy it.

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Hi again Sliders! Andrew Armstrong here from Fermenter Games. I hope all is going well with you all.

I’m happy to announce my second game, SPINGUN. After the successful release of my first game, ‘David.’, I’ve been hard at work honing my craft to create the best games I possibly can. SPINGUN is my latest work, and I sincerely hope you enjoy it.

SPINGUN is a game simply about spinning and gunning. Use the elegant two-button control scheme to battle against an onslaught of baddies in your ship. Fly and steer with either single button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight them off?

Inspired by wonderful games like Downwell, Luftrausers, and Asteroids, SPINGUN takes the juice up to 11, and makes you feel like an action movie hero as you tumble through the smoke-filled sky slicing through enemies.

SPINGUN features a variety of game modes:
- Endless, a classic “how long can you survive” mode with random weapon powerups
- Zones, fight against set waves of curated enemies with only one weapon powerup
- Boss Fights, test your skills against goliath monsters
- Ballpit, a pointless goofy arena filled with balls, have fun with physics!
SPINGUN is free, but players can purchase the “Full Game” as an In-App Purchase to remove ads, unlock the Boss Fights mode, the Ballpit, and unlock a ship customization feature. No pay-to-win ship upgrades, just MORE GAME! Also, after release I plan on listening to suggestions from players and adding more features and content every few weeks.

A quick history: SPINGUN started as a 48-hour game-jam project as part of Ludum Dare 34. Since then, I couldn’t stop thinking about the theme of “Two-Buttons”, and how I could get the most depth from a super simple control scheme. I continued development and opened up a public beta through TouchArcade, something I’ve never done before. Thankfully, the testers were really loving it, and gave me quite a few ideas to finish up the game. Even though I developed the game completely myself, I couldn’t have done it without the support and ideas from my friends and testers.

“This is like Asteroids on steroids!” - a quote that stuck out to me from one of my beta testers.

I’ve put my heart into this game, and I’m happy to release SPINGUN. If you'd like to check out any media or screenshots, you can go to the website here:
Fermentergames.com
Itunes.apple.com
Play.google.com

Let me know if you have any questions or comments. I'd be happy to chat!

Cheers,
Andrew Armstrong
Owner // FermenterGames.com

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