Devlog Update #10 – Teamwork!
This is our tenth Devlog post, ain’t that a thrill! As usual we are working like rabid animals to get more stuff into the game and here goes our latest recap.
Spellsworn - Devlog Update Video #10
The biggest change we did in terms of gameplay is the addition of Teambased Gameplay! That said we now have two game modes for the game, FFA Deathmatch and Team Deathmatch. We are not sure how many game modes we will end up with but we are for sure willing to explore the lands of different game modes. As you might have imagined this addition pretty much turned the current balance of the game upside-down, but don’t you worry! We will put big efforts into balancing and testing in the future.
As our team values playability and availability we decided to finally integrate the game with Steam. Currently it’s very basic and you still have to connect to eachother via the console and shows your steam name. More integration features coming soon!
We are closing in on our second run at Ubisoft Massive’s testlab and this time we are going to have external testers and be there as observers, pretty much the most exciting event so far. We are also delving the depths of different grants we are to apply for, everything to keep us going!
We are going to do some testing this Friday! (January 23rd)
Just post here or send a PM if you are interested!
Also if you're interested in what we did prior to these post, all of the updates can be found here: Frogsong-studios.com