Post news RSS Space Engineers - Update 01.172 STABLE; Update 01.173 DEV - New Skybox

Hello, Engineers! This week’s update comes with a new Skybox for the game along with other improvements.

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The skybox has a 4k resolution and features spectacular nebulae and many stars. Let us know your thoughts on the new skybox in the comments below. We also added some missing inverted window variants, this includes 1x1 and 2x1 inverted diagonals. You may have noticed it already, but there’s also a new model for the assembler!
Block model LODs have been getting tweaked this week which should make the transitions more natural. Dead characters, wolves and sabiroids can now be looted again in survival and we resolved issues with players being able to clip through extended pistons.
Work on the new HUD is progressing steadily with programmers beginning implementation this week but most of our resources are still going into improving physics, performance and multiplayer sync. Meanwhile, artists are continuing to work on updates and tweaks for the new models.

Lastly, there’s an update for the STABLE branch today which contains features like voxel performance optimizations, physics engine and render improvements and updated block/component models + icons, taking it to version 1.172. On top of this, the new skybox will also be going to stable today!

Full list of new features and fixes:
STABLE changelog:

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