Post news RSS Source2013, 1st Alpha Progress & features inside

Even if there is not really new to show you within pictures or videos, there are some words to say. First off, Biohazardous is going to use the SourceSDK 2013. Second (and more interesting I think), the very 1st Alpha Version.

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Hey folks!

Even if there is not really new to show you within pictures or videos, there are some words to say.
First off, Biohazardous is going to use the SourceSDK 2013. I've ported the mod to this newer branch which is necessary to ensure all mod tools are working as they should.
This DOESN'T mean Biohazardous will feature the VR-Mode. Including static camera angles, there's no avail with the Oculus Rift.

Second (and more interesting I think), the very 1st Alpha Version.
I have set myself an internal deadline and established a roadmap to improve the development of a first playable alpha build.

A few things which will be available at the first alpha:

  • Fully implemented tank controls & fixed camera angles
  • Some puzzles to solve
  • 'Points of Interests': Entities placed by leveldesigners. These are small areas where you can interact with the environment. For example, if you interact (use-/action-button) with a bookshelf, it will show up some text and even the characters voice telling you if there's something interesting. There are many possible applications for this entity like puzzles, items to pickup, details/background story, doors and much more!
  • 15-20 minutes short demo level featuring and demonstrating the stuff stated above

Features which WON'T be included in this alpha:

  • Inventory
  • Enemies, weapons and fighting
  • Story
  • Typewriters
  • anything else ;-)

Well, it's a lot of work to get the basic framework as smooth as it should be. That's the reason why most of the features won't be included in this very first alpha version. But it's fun as hell!





Oh yeah, almost forgot it.
YES, there will be a ruthless pharma organisation!

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