Our rate of progress hasn't been so high for a while and we really need a break with this (not that we're that serious anyways).
The previous delay, before posting the game on IndieDB postponed closed alpha launch to December, which was due mainly to poor planning. Now we're new to this business and all, so this time, it's gonna be delayed indefinately. Don't worry though, we'll make sure it does launch in 2016.
We'll be right back to work after a short break :D
Merry Christmas, Team Distant Home