Levels are more polished and ready for story-kismetting and we have now difficulty options and interactive objects in place that you throw and carry around...
Our Hud is done by Adel, and now is in the hands of Iman.
David is working on new concept art, after that he'll embark on an environment art
Pat is working on retexturing our drones and spiders
Daniel is working on more ParticleFX especially for the ship's engine core section
Curt is deep down the "Planet's colony barracks" and it looks creepy already...
Nice, can you use the objects to fend off enemies?
Yes, you know, it a must for stealth game. We do our best to facilitate the physics engine