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LURK 1.2 is not back from the dead, but we found something we wanted to share with you all.

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Now now, fellow STALKERs, I'm sorry if I got your hopes up. Nothing has changed - LURK 1.2 is still not being developed. That is not what this post is about.

Several years ago, this page reached 1 million page views and we wanted to do something fun and silly to celebrate that milestone. So, we made a video in 2012/2013 (can't exactly remember when) and ...never got around to posting it. Whoops.

For years, that video has been sitting unlisted on YouTube, alone and neglected. Poor guy. It'd be a shame if it were to be released nearly four years later, totally unchanged.

But, hey! Better late than never, right? Just, uh, ignore the bit that says "it will be done eventually." Not true. I know, I know :(

It is my hope that you all get a chuckle or smile out of this old video. I know I sure did!


It was a pleasure. Be well, everybody :)

- Daemonion

Comments
d4v33edz
d4v33edz

Hopes raised on seeing an update only to be dashed by reading the post, oh well, such is life. Nice video though, shows the work you were putting into the mod. look forward to another update in a couple of years.

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epic40k
epic40k

Good Hunting STALKER!

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Marek33
Marek33

I still don't understand why at least you don't release what you have? At least the weapons for example. All of the years of work and its just wasted.

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Daemonion Author
Daemonion

Your perspective makes sense; I can see why you'd think that. From my end, though, I just don't think it'd be worth it for the community, given where modding is at now. Sure, there might be a few tidbits in there to use, but you'd have to sift through a mountain of files to find them. I also think what we were doing on the technical side is completely eclipsed by Open XRay.

For example, I did hours and hours of recording in nature. Gigabytes of this stuff, all unedited. First, someone would have to download those files, listen to them, categorize them, edit them, normalize, convert to .ogg, comment, then implement. Who wants to listen to three hours of my random recordings to find a suitable 30 second loop and then go through all the work of implementing it? Maybe I'm wrong, though.

As far as the weapons go, I can't make that call for the artists. I wouldn't say it was a waste, though! I think what you meant is that the STALKER community wouldn't be directly enjoying the fruits of that labor - in that sense, you are right. We did try to be informative in our videos (and even some articles) and posts we made on the forums to at least let people know how we were doing some of the stuff we were doing so others could replicate it. Back to the models, though, they can still use those as portfolio pieces and, potentially, in future releases for other games/mods. I still think it was time well spent in that regard, even if only considering how educational it was for everyone.

All of this stuff was also pre-release of the X-Ray source code, which changed everything, in my opinion. Call of Chernobyl is incredible and I'd love to see people build off of that shared engine, like Swartz is doing with Radium. That stuff is so far beyond the janky workarounds we were doing with LURK 1.2 that I think it'd just be silly to release something so cobbled-together with such poor documentation, even back in 2013.

Why should people try to make sense of our stuff when that time could be, arguably, better spent improving the Open XRay engine for everybody? For example, no one needs my hacked-together code to get stereo audio working anymore ...you can just do that straight-up with Open XRay out-of-the-box. That is the future of modding this game, in my opinion, and I don't think there is anything of real value to offer in our files.

Aside from the weapon models you mentioned, the good stuff is already out there in the forums or videos, I'd say. Anyway, I hope my perspective has helped answer your question in some way.

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Marek33
Marek33

I don't know if someone would want to do that, since it's a lot of work, but the Russian Modding scene is huge and I'm sure that there would be someone who would finish your mod.

Millennia textures are on such a great level that they can be compared to games like BF1 and so on. I don't even know if COD has a weapon of that quality since the last one which I played was BOII (a little bit of BOIII, but only for a few minutes since it lags a lot) so that's why I would really want his weapons in Shoc.

The English Modding scene for S.T.A.L.K.E.R. isn't a big one, but at least there is a Call of Chernobyl with a massive amount of Addons, which was almost a whole last month on the first place of all of the mods here on Moddb. On the other hand Russian scene is lively like never before. There are new mods every month if not every week. I'm sure that there would be someone from the Russian Modding community who would try to complete your mod.

Yes, it's a good answer, but you could release at least the weapons since they are one of the best for Shoc if not the best.

Also, will you try to port some stuff to CoC then?

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Daemonion Author
Daemonion

While I really appreciate your enthusiasm, what you are suggesting is not practical nor possible. You're just going to have to trust me, I'm afraid.

I'm aware you asked some additional questions, but I feel that my first response still applies.

Asking someone from the Russian community to "finish" our mod would be like dumping a truck-load of Lego pieces onto a person and saying,

"Hey, can you put all of this together? By the way, there is no instruction manual, no pictures to go off of, and some of the pieces won't fit right. Just figure it out and try to do it the way I had it figured out in my head. K, thanks!"

There is no clear list of "Complete these 127 things in this specific way and the mod will be complete" to hand off to anybody.

Creating something like a mod, which has so much creative flair to it, is an organic process that changes over time while also reflecting the minds and talents of the people working on it.

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Marek33
Marek33

I don't mean asking, but making some kind of contest to see which Modding team would want to finish it.

Yes, Modding is hard and that's why there are not a lot of great mods. Plus the engines like the original for Shadow of Chernobyl can be very frustrating to work with, but at the end of a day mods like your worth to make because they are great and not a lot of mods are enjoyable like yours.

That's true, but I don't understand why just doesn't port it to COC then?

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ShadowFear
ShadowFear

Collaborate with Call of Chernobyl. You can still fight the good fight brother.

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ReCloudy
ReCloudy

I need installation video XD pls guys i dont understand installation cause in my stalker file isn't have gamedata and i dont know fsgame editing

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