The past couple of months have been very slow, and could be referred to as the "calm before the storm" in the development world of MechMod. School, university, work and World of Warcraft have all kept a lot of our team members tied down. But things should improve for the better during Summer as we plan to do most of our core work after the semester ends for many students who are on the MechMod development team.
Development in April mostly consisted of concept art, some skinning, 2D artwork (textures), and primarily programming. Jason has completed a complex parser which we will be using for storing various server-side data in plain text files. A base structure system has also been completed by grOOvy, which is used for holding data and applying it for building mecha structures ingame.
MechMod has also been recruiting quite a few team members recently. We would like to welcome aboard barde (music artist), TekniK (skinner) and Davidskiwan (concept artist) - as they are the newest additions to our team. Hope you take this mod far and have a good time along the way!
Time for a bit of media; SSJS has been working on some custom skins (bonus skins available for each preset class available via a cheat code ingame) and has also recently completed the design for our mech customization menus for the PA and TN factions (which Jason will shortly implement using VGUI2):
Also, here is a concept mecha created by Davidskiwan:
Keep watching our homepage and forums, we often post updates in our dev journals before the main page. Also, development might be slow until the end of May, but will take a jump start once the vacations start - so look forward to some good updates in the near future.
Also a very Happy Birthday to Pcjoe, who has just turned 18 today (8 May). Best wishes from all of the team, joe. :-)