
Welcome to Solitudes 35th news update!
With the OSMC over the talented mapper, Kaplin, has won! His map was fantastic. We all enjoyed playing it in the developers build. It was the one entry that felt completely finished.
Kaplin wrote: I started working on this shortly before the Competition was announced, so this a a good as time as any to show it. It is based loosely on a map for Opposing force, that was always my favorite one to play. Its designed for CTF, but should work well for other modes as well. It consist of two bases separated my a bridge, with a dam in the middle. Now this is a work in progress, and there is still a lot of work that it needs. All the textures are my own, most of which are 256x256 resolution.
Here's a quick video running through the awesome map.
Just incase you missed it last week, we've got a new Spartan model. The design is exactly what he wanted to achieve. Xalener did an excellent job with it, should be ingame within the next two weeks (With some new animations!)

But with some newer news, the Hunter that Arkage modelled is now rigged. So you should be seeing some awesome animations (Soon if we manage to get some more animators), you can see a video demonstration right here.
As we talked about in Update #34, we were planning Flaming Ice's first podcast. Here it is!
We've changed our IRC channel!
If you have any questions about Solitude, or just want to have a friendly chat with a developer. Join us at:
IRC.Badnik.net
#Solitude
If you like what you see, we encourage you to Track the Game to be be updated on future media, the more watchers, the more pressure I've got to make consistent updates!
You can also now re-tweet this news update! Click the button, you know you want to!
See ya!
That map is sooo sweeeeett.
I liked the map alot. Just the thought that it will run on the psp is great. I haven't any idea what a podcast is except that It might have to do with a radio type system
A podcast is an "online prerecorded radio program over the internet". - Wiki
Basicly, you ask us questions, related to anything, games, modding, Solitude and we'll answer.
Great map, PSP :D
Thank you, I am honored.
outside looks a bit boring, also the lighting outside feels empty. The inside however is very detailet and well lit :)
Amazing map... Would like to see gameplay on that ^^
It looks fantastic Kaplin!!
why dontt u guys create a map pack of all the maps people entered into the osmc
That's exactly what we've said we were going to do. Only the best map entry's will be featured in the map pack.
i meant like now sometime this week prehaps
A bit slow are ya?
great map!
Awesome guys! Pretty good so far. But now that I look at spartan model, I think he doesnt have shoulders... Oo compare the older model to this new one... Shoulders should be bigger i think...
Prodcast is pretty good. Sami is Frodo Baggins xDD
And the map is pretty awesome, since all textures were created kaplin, its awesome, all of it.
Hey Guys! Stuff looks GREAT!!!
If you guys are interested, I have a good MC model (I think I still have it ;) ). Check it out here. You guys are welcome to it. :D Just Message me and I'll see if I can dig it up.
It's good, but there is no way that could run on the psp...
It does look good though!
This looks awesome! I wish I had a PSP... how does it run on it?
Thanks.
If you have custom firmware on your psp or another way to load home brew then playing Solitude will be as easy as copying the folder to the memory stick and selecting the Solitude option on the games menu.
err sorry I should have been more specific. In a 4v4 deathmatch, what is the frame-rate like? The levels look good for what little you can work into them :)
I listened to the podcast, and really liked it. About the water on the map, If you fall in it, inside or outside the damn. It should kill the player, so there shouldn't be any need for swimming, but sinking might help. The water will push you outside the damn, and end up killing you. I don't think the Skybox is not working correctly in Quake, Because it is just black and produces no light. I am not sure if the devs have light_env's yet, But it does use texlights. As for the performance I tested it with quake, and it got about 40-60 FPS when set to 222Mhz, and 65+ when set to 333. I did not test it with bots, so i am not sure about a frame rate with 8 players on the screen.
guys guys guys you know what a simple and great thing that needs to be put into the game!!! a mounted turret that you can break off ;) on levels like the osmc winner
IlDucci left?! :(