Take a look at the latest devlog (01/04/2015 Checkpoint) and screenshots compilation of last build № 0.027/34 to know all performed works during this week.
price for the game in future (including an early access)!
Answer only four questions, please!
You can take a part in this only one time, so be careful with your answers.
Thanks in advance!
Follow us to watch, how the game is evolving right before your eyes!
* suicide mission due to specific moral status
* all ships are totally destructible and available for boarding mission
*change of oxygen level during the external door opening
*operation of thermal decoys launcher
*gas collector also can input and output oxygen from balloons and back
*operation of thermonuclear plasma rockets engines which consist of separate fuel pump, magnetic coil, combustion chamber and jet.
List of performed works during this week:
- These bugs are fixed:
- With incorrect placement of layers for the 3D-printer sprite;
- With incorrect calculation of required movement speed for ship while connecting to a location;
- With extra redrawing of location’s sprites during their generation on the local space map level;
- With the ability to destroy incoming meteoroids directed at the ship;
- With orbit visualization above planets;
- With incorrect direction choice made by the ship for avoiding obstacles;
- With incorrect window operations for selecting a locus while connecting to a location;
- With incorrect resource consumption during autorepair;
- With incorrect oxygen level change on technic objects;
- With incorrect operating functions for selecting technic objects around a set point;
- With deleting/adding unnecessary/necessary mouse actions during a shift from one map level to another;
- With the GPU loading unnecessary sprites;
- With explosion distribution on a space’s tile;
- With critical error in 3D-printer animation;
- With uploading unnecessary temporary images from the buffer;
- With incorrect setting for first point of torpedo’s exhaust on the local space map level;
- With NPC “freezing” during the performance of a suicide task;
- Other bugs;
- Algorithm was added for ship avoidance of obstacles on the local space map level;
- New triggers were added for checking quest performance;
- Location algorithm template saving was modified with new parameters;
- Work is being performed on the appearance of dialogue windows;
- Ability to gain oxygen from hydroponic platforms was added;
- Slot with fuel was deleted from the gas collector structure; from now on it deposits fuel directly into barrels;
- New templates were made for pirate ships, which now gives them the ability to randomly appear;
- Location creation was optimized for object type “asteroid”;
- A new operating slot was added for VI objects - “auto control of doors”;
- A window was created for selecting operating modifications for some types of technics;
- New events were added, connected with quest points;
- Algorithm of NPC’s behavior was added for suicide action like “jump into deep space”;
- New object for container type “О2 balloon” was added;
- New operating modifications were added for the gas collector, such as “collect O2 in balloons” and “oxygen supply from balloons”;
- We created a window for editing parameters of technic objects and NPCs;
- Work continues on our technical demo and the location template for it;
- Work continues on first official teaser of the game;
- Work continues on the main storyline and polishing our GDD;A few new music tracks were created;