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Last week I started porting ROE code to OpenCoop. To get into development again, I removed some testing stuff of the current version and documented/cleaned up the code. Currently I am half through the files, copying stuff over and merging D3XP code. All parts which I am currently unsure are marked with

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Last week I started porting ROE code to OpenCoop. To get into development again, I removed some testing stuff of the current version and documented/cleaned up the code.

Currently I am half through the files, copying stuff over and merging D3XP code. All parts which I am currently unsure are marked with a FIXME and will be completely integrated later.
So the first part will be just to merge the files. Next I will be fixing the ROE stuff, which means updating the script files and testing the new functions.
The most difficult part will be synchronising the timemodel for slowmo effects. Hopefully I will get that working. If not, we will have to find another solution, which means properly to disable slowmo effects.

Since I don't have a internet connection currently, team communication is limited. I think we will just release a limited unofficial OpenCoop version 1.2 so that you can test at least the new network features I have integrated up to now (no ROE stuff).

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