Update: 100mbps internet come Monday. Fuck yeah. Normal work on Radium to resume.
So I said I had an announcement coming soon then never said anything.
Here is that announcement: I was going to provide a build to my team so they could work on it, have them finish their end of the work, then provide a release date, but that's changed.
I'm having massive internet issues. I mean, bad enough that I've copied this into Notepad in case my internet goes down on me. With my current ISP there is no way I can get a build to my team. The good news it that should the upcoming upgrade go right, I should be able to provide builds to my team on a daily basis if need be (I'm probably infamous for hording things to myself for long periods of time by now).
Basically, we decided that once the weapons, sounds, and graphics are done, we're going to release just that stuff as Radium 0.7, and release the other components (gameplay) at a later date.
So although that all sounds gravy, I have more news: on the repository for code I'm using, it is slowly but surely being updated for STABLE 64-bit. The truth is we need 64-bit desperately. Without it the mod simply won't run well, if at all if we were to include all the content. I'm going to go ahead and say ahead of time that on 32-bit Radium will use all memory allocated to it, and on 64-bit probably a minimum of 4gb, so I'm going to say the minimum RAM requirement for Radium is going to be 8gb (because if you have 4gb of RAM and it's all going to Radium, what about your OS?).
The good news though is that once 64-bit goes live, which mind you could take a good while (though if you're a competent programmer I can link you to the repo where you can do pull requests and contribute), we can have all of our great content ready to go without having to butcher the quality.
So that goes on to a second system requirement. I will provide a 32-bit build when the time comes, but I very much doubt it will even run unless many settings are turned down. 64-bit is basically going to be required.
In the next month or so I want to do a long gameplay video, so stay tuned for that.
I believe this will be bad news for some, but for others they will embrace the direction we're going.
Also: open recruitment again. We don't need modelers or animators right now, but if you're a competent C++ and/or HLSL programmer, we have a place for you. Also: scripters. We don't need you for 0.7, but we DEFINITELY need you for 1.0, or there might not even be a 1.0.