Post news Report RSS Code: Blue Small Media release + Shader Concept

We released a small media release and the first glimpses at the under water complex yesterday. Today we present you with a picture of the shader that will be used.

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We released a small media release and the first glimpses at the under water complex yesterday. Today we present you with a picture of the shader that will be used.

Yesterday's small release:


2 more pictures can be found on the profile.
Today's shader release:

Shader Testing


Shader Made by Foda, Profile link can be found here, Forums.facepunchstudios.com

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Varsity
Varsity - - 1,044 comments

It looks nice, but you're wasting an opportunity if /everything/ is blue. Other colours, used sparingly, will have a tremendous impact.

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Pollution756 Author
Pollution756 - - 33 comments

The only things that are purely blue are the halls, mainly because they have glass and they pick up light given off by the ocean, other spots will use different lighting colors mixed with different textures and architecture.

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AJ_Quick
AJ_Quick - - 1,321 comments

errr im pretty sure the ocean isnt "blue".

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FJS
FJS - - 839 comments

Nice shots, are you going to add new weapons or something?

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Mrksmt9
Mrksmt9 - - 887 comments

Depending on the unspecified depth a: the ocean wouldnt be blue it will be pitch black, and also like Varsity said its really bland with just one colour scheme, show us something where u have introduced different lighting colours in to a room?, some of your screens look identical and wevy hard to see?

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DariusII
DariusII - - 64 comments

these pictures make me sleepy...

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