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Find out about the reason why the development of the campaign is going into a slower pace rightnow (from my side at least)

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For several days there was no news. And well there's a saying in Belgium that says : "no news is good news". Moreover I don't want to bother you with announcement dialogs in steam every day.
Anyway, the reason why there was no news is because the development of the campaign has to take a hurdle. This isn't meant in a negative way. It's just a 2 phase plan that has to be executed and will take some time.

As The old sphere voices that I used are going to be replaced and in the recording phase at the moment, the introduction to the campaign needs to be constructed and polished as well. I'm "outsourcing" a certain aspect of the introduction scene to a new team member and while everyone is doing his/her part, I'm making the rest of the intro puzzle work.

We will probably find ourself at the end of august if all these tasks are done. (people have other things to do too + not to mention "day jobs")

The sphere voices have to be cut, inserted in the soundscripts and games, the introduction has to be fitted into the first map and some textures have to be aligned.
No doubt I'll do several runs to create more depth to the campaign's chambers too.

That's it for now. If something significant happens over the week(s), I'll post it here again. Next time I post news, I'll also post another screenshot.


ey dude. just keep on making ****. :p loved your music in Dead Before Dawn.

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