Post news Report RSS Slow but Steady

Short summary about current state of development and future work.

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Good day to you, stalkers!

In today's installment of the news, we would like to shed some light on some aspects of development, as well as share some fresh screenshots. Let's begin with the programming. A serious physics problem has been fixed, which had sprung up after crossing over to the x64 platform, resulting in some objects (grenades, bolts etc.) accelerating too much and potentially killing the player. The interface window system now renders in 3D, and in the future, these will be used as part of the PDA system. Now, we are working on the questing system, as well as player interactions.

As for the modeling, we're still giving the most attention to surroundings, some of which you may see in the screenshots. Apart from that, we would liek to present you some test models from our new artitsts (knives).

Design documents are still being worked on: a detailed description of some aspects has already been finished, and the next step is the development of the factions' concept. We're trying to create gameplay variations within each faction.

Some official site errors have been fixed and we've added spam protection.

And now, for the question. How do you prefer explore the world in a post-apocalyptic universe? Which territories do attract you the most: dense forests, cities and villages or underground areas?

Post your answers in the comments!

That would be all, thanks for your attention.

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Post comment Comments
tokarevs
tokarevs - - 389 comments

Nice job! As always! Cant wait! :D
(some mistakes in description)

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HeinrichBhaal
HeinrichBhaal - - 125 comments

Thank you for the update!

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yodahouse900
yodahouse900 - - 79 comments

i would personnaly prefer a wide forest scattered with shelters or/and a village.
but i guess an underground wouldn't be bad since there wasn't any freeplay sandbox underground zone in the previous games and i would also be original.
although i realy wanna see how the mod (if this could be called a mod) will turn out.

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TheRealFloki
TheRealFloki - - 304 comments

Good to hear, to be honest I like all of the territories, it is what makes STALKER an excellent experience. Keep up the excellent work!

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JHORDEE
JHORDEE - - 68 comments

Exploring deserted cities is always the most creepy and interesting experiences imo.
Underground areas are almost always really scary... forests tend to be more peaceful and quiet.
Gotta have the right balance between all 3 I guess.

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JHORDEE
JHORDEE - - 68 comments

Exploring deserted cities is always the most creepy and interesting experiences imo.
Underground areas are almost always really scary... forests tend to be more peaceful and quiet.
Gotta have the right balance between all 3 I guess.

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JHORDEE
JHORDEE - - 68 comments

Exploring deserted cities is always the most creepy and interesting experiences imo.
Underground areas are almost always really scary... forests tend to be more peaceful and quiet.
Gotta have the right balance between all 3 I guess.

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silentjacket
silentjacket - - 53 comments

Honestly, all 3 would be ideal, as they each serve a purpose. Dense forests are visually pleasing and show the zone as a both beautiful and deadly anomaly, while cities and villages are great for combat. underground meanwhile has always been a peek into the darker aspects of the zone and the old experiments therein.

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JHORDEE
JHORDEE - - 68 comments

Whoops. Seems the site had a hickup there.

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jahbuddy
jahbuddy - - 54 comments

keep up the good work! but definitely gotta go with city and underground as my top choices

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DeltaForce95
DeltaForce95 - - 362 comments

i kind of wish you had kept the deadly bolts in xD that would have been hilarious. Roll up on some bandit check point they say empty your pockets, pull out a bag of bolts and kill them all xD

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kazumo
kazumo - - 1,174 comments

This looks great. Congrats on the progress!

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Moxyz1
Moxyz1 - - 89 comments

i prefer Citys Villages and Underground.

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stanscut
stanscut - - 26 comments

Dense forests with anomalies and mutant animals :)

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mnemonick
mnemonick - - 208 comments

Thanks for the update!
As for your question, I enjoy all of the environments you list to some extent, but the dense forests are my least favorite since they're often fairly devoid of A-life and visibility is limited (I'm thinking of Red Forest in Stalker CS, for example). I like the 'open spaces' in CoP best, like the Zaton and Jupiter maps that feature a variety of terrain and locations to visit. :D

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BigRusterâ„¢
BigRusterâ„¢ - - 48 comments

What **** man ??? Good Luck Guys .. Very Very Modification

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Good luck to you guys :)

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TGP96
TGP96 - - 83 comments

Can't wait to see what you guys come up in the next update!

As long as you can create an immersive environment with both local and global variety, those themes (which are already introduced in stalker games) could be anything. In other words, as long as you'll have somewhat working layout with different settings, I'm extremely happy!

Also, one of your new screenshots looks weirdly really similar to one that I've used in Source engine testing...
Images.akamai.steamusercontent.com

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lgs
lgs - - 127 comments

Overgrown cities/Industrial areas. Would love to see something like Limansk, but less linear (think CoP Pripyat level structure with Limansk architecture)

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SeriousToni
SeriousToni - - 626 comments

Awesome!

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AlsGaming
AlsGaming - - 27 comments

Cities, industrial areas and undergrounds seem like the most appealing places to explore; more chances to get scared! Looking forward to more progress, goodluck!

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cracknyan
cracknyan - - 8 comments

Cities and industrial areas

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mrbrain30
mrbrain30 - - 2 comments

Can't wait for this to come out.

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twmuzic
twmuzic - - 3 comments

I agree with AlsGaming, Cities, industrial areas and undergrounds are probably the best choice ;) But I also don't want to miss the wide open and the freedom to roam like in the vanilla CoP...

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Supremax
Supremax - - 161 comments

I think dead cities never got their proper treatment in Stalker, mostly in terms of how the AI navigates inside their buildings.

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MillionDollarMerc
MillionDollarMerc - - 104 comments

Dead city type environment I guess would be cool.
Maybe make a well-hidden manhole cover for an entrance to an Underground faction base (Maybe former faction base, if it's overrun with mutants?)

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