Post news RSS Slick2D

Overnight addition of Slick2D, makes development a lot easier and smoother, allows me to work more on game content. :3 New Lighting, Particle System, Custom fonts and new Pathfinding.

Posted by on

LWJGL has served me well on its own, but it recently occurred to me that a large amount of the code which I have written has already been done (and better!) . More on this can be found on this StackOverflow (for those interested.
So I added the library in last night and made a large amount of changes to the games code to fit it. All the features should be there (I only had to change the renderer). However with Slick2D I have been able to add two features which I have been desperate to add (but either kept failing at it or didn't get around to it).

These two features are:

Custom Fonts - Instead of using Java's default font I have been able to change the font to the font which we use for most of Darkness Exhumed.

Smooth point based lighting - Not dynamic(I don't think it will look good), but point based lighting which is very nice nonetheless. Imagine a Zombie approaching you out of the darkness, light your base up or they'll get you.

Below is a screenshot of the new lighting system and on the side you can also see the new fonts.

Slick2D also allows for easy pathfinding and also has a much nicer built in particle system (probably a ton more awesome features that I've overlooked but pffft).

I have heard a few iffy things about the community and 64-bit computers but it all appears fixable (unless someone tells me otherwise).

Slick2D was created by the wonderful Kevin Glass.


This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.