The Imperial Military
The Empire has the most professional, disciplined and dedicated military in the galaxy. All recruits are zealous and dogmatic, convinced the ideals of the Empire are worth upholding to prevent anarchy in the galaxy and they will proudly die for the Emperor to protect the New Order.

For centuries the Imperial Military has been the most feared military force in the known galaxy. The primary force responsible for carrying out military operations throughout the galaxy as well as maintaining order on Imperial member worlds, governorships, colonies, and protectorates, the Imperial Military differed and arguably surpassed the militaries of most other galactic nations in that the Imperial Military was not only a physical superpower, but a psychological one as well. Many factions of the Imperial Military, most famously the independent Imperial military force known as the Stormtrooper Corps, were known to strike fear and terror into sentients and civilizations across the entire galaxy, extending from enemy to even allied worlds. Fear was as much a weapon used by the Empire as power, if not more so.
The Imperial Army
Copperhead Probe Droid

Class: Probe Droid (1.8m)
Role: Infantry Support and Reconnaissance
Composition: Durasteel
Maximum Speed: 260 km/h
Crew: N/A
Passenger Capacity: N/A
Cargo Capacity: N/A
Consumables: N/A
Offensive Systems
- Blaster Cannons (2; rotating swivel turrets)
- Retractable Manipulator Arms (4)
- Self-destruct Mechanism
- Advanced Long-Range Sensor Array
- Advanced Communications System
- Advanced Repulsorlift Array
- Military-Grade Targeting Module
- Military-Grade Navigation Module
- Military-Grade Shield Generator
- Hyperdrive (Class 2)
- PowaTek AH-209 Energy Cell (1)
Many thousands of the Imperial Copperhead probe droids were manufactured on Mechis III and later on Fondor. The Imperial Intelligence's Analysis Bureau also used them as remote surveillance droids posted largely in the Outer Rim Territories. In conflict zones, probots often worked alongside the Imperial Navy to monitor traffic and provide early warnings of attack. They could also be programmed to engage pursuit mode, whereupon the Copperhead would track an enemy vessel and report back on its location and destination. The probes are equipped with a dual function hyperdrive and sublight ring that could be detached in orbit above a planet, then reattached at the completion of a mission, allowing the probe to return to its initial launch point or travel onward to other locations. Upon destruction they will emit an encrypted databurst from a black box.
Stormtrooper

Class: N/A
Role: Infantry
Composition: N/A
Maximum Speed: 20 km/h
Crew: N/A
Passenger Capacity: N/A
Cargo Capacity: 60 kg
Consumables: 2 Galactic Standard Days
Offensive Systems
- ARK-10K Blaster Rifle
- SE-50B Blaster Pistol
- RA-80 Vibroknife
- Baradium-core Thermal Detonators (4)
- (loadout varies)
- Stormtrooper Armour
- (too many components to list)
Stormtroopers are the elite soldiers of the Galactic Empire. Like Star Destroyers and TIE fighters, stormtroopers served as ever present reminders of the absolute power of Emperor Palpatine. These faceless enforcers of the New Order were considered an extension of the Emperor's will, and thus they often used efficient yet usually unreasonable tactics as a way to keep thousands of star systems throughout the galaxy in line. At the height of the Empire, stormtroopers had effectively become symbols of major authority. With few exceptions, they were distinguished from all other military units by their signature white armor.
Purge Stormtrooper

Class: N/A
Role: Infantry
Composition: N/A
Maximum Speed: 20 km/h
Crew: N/A
Passenger Capacity: N/A
Cargo Capacity: 60 kg
Consumables: 2 Galactic Standard Days
Offensive Systems
- FmW-101 Ember Flamethrower
- SE-50B Blaster Pistol
- RA-80 Vibroknife
- Baradium-core Thermal Detonators (4)
- (loadout varies)
- Specialized Stormtrooper Armour
- (too many components to list)
Incinerator stormtroopers were sent on missions where an example needed to be made. They would march into settlements and burn them to the ground, leaving nothing standing. They did not hesitate to even ignite any bystanders that got in their reign of destruction. Although they usually relied on Ember flamethrowers to destroy their targets, it was not unusual for them to destroy their targets solely with thermobaric canisters and mortar launchers making them an effective supporting unit.
SCAR Stormtrooper

Class: N/A
Role: Special Forces
Composition: N/A
Maximum Speed: 22 km/h
Crew: N/A
Passenger Capacity: N/A
Cargo Capacity: 64 kg
Consumables: 4 Galactic Standard Days
Offensive Systems
- ARC-10K
- SE-50B Blaster Pistol
- RA-88 Vibrosword
- Baradium-core Detonators (4)
- (loadout varies)
- Specialized Stormtrooper Armour
- Reflec Coating
- Sound-dampening Generator
- (too many components to list)
The SCAR Stormtroopers were trained in live-fire exercises, giving them a sense of the reality of combat long before the regular Stormtroopers. Anti-terrorist training was conducted in a building nicknamed the Killing House. Though many commandos failed to survive their exercises, the rest learned rapidly, allowing them to become better soldiers. The commandos also experienced near-death torture to train them in resisting interrogation, and many commandos were left mentally scarred from the experience.
Their armour was enhanced with a coating of an advanced polymer called reflec, which deflected light and sensor energy. This made the wearers virtually invisible to all but the most determined of scans. To support their mission profile, their commando armour included a small generator that created a sound-dampening field and had numerous concealed weapons. The commandos were also trained to fly commando-exclusive variant starfighters, generally operating from a carrier. These carriers would be under their direct command and control. Finally, in certain special forces operations, they made use of drop pods for orbital insertion.
Imperial Royal Guard

Model: N/A
Class: N/A
Role: Special Forces, Honour Guard
Composition: N/A
Maximum Speed: 22 km/h
Crew: N/A
Passenger Capacity: N/A
Cargo Capacity: 70 kg
Consumables: 5 Galactic Standard Days
Offensive Systems
- Force Pike
- Vibrosword
- Heavy Blaster Pistol
- Baradium-core Detonators (4)
- (loadout varies)
- Specialized Heavy Armour
- High-tech onion-skin of laminate, impregnated with conductive wirepaths
The Royal Guard are based out of a classified Imperial Royal Guard Academy. Candidates for tutelage under the Academy, picked from various units in the Imperial Military, underwent rigorous training programs designed to build a sense of extreme loyalty to the Emperor even beyond the norm of units like the Stormtroopers. Students are often being forced to kill each other in live combat. Guardsmen were trained in various forms of martial arts, including Echani. Guardsmen were commonly equipped with vibroswords and force pikes, in addition to heavy blaster pistols for ranged combat and beneath their crimson red robes they wear a powerful set of non-restrictive heavy armour which bore resemblance to Mandalorian armour. The armour is impregnated with conductive wirepaths which, once powered, create an intense local magnetic field. Once this energy-intensive field activates, the powered plates can deflect blaster fire. Even a lightsaber will glance off, though a directed thrust will penetrate the shell. The mag-coils are costly, the plates heavy, and mag-field exposure is ultimately painful to the wearer.
The Royal Guard were also excellent starfighter pilots, flying modified TIE fighters with a similar paintjob to their armour. These crimson starfighters would be deployed from a modified shuttle bearing the Imperial crest.
Broadsword-class Repulsortank

Model: MAVr A7 Broadsword
Class: Repulsortank (height 6.2 m, length 9 m )
Role: Infantry Support, Main Battle Tank
Composition: Durasteel (hull), Glasteel (viewports)
Maximum Speed: 200 km/h
Crew: 3 (optimal), 1 (minimal)
Passenger Capacity: 6
Cargo Capacity: 100 kg
Consumables: 1 Galactic Standard Week
Offensive Systems
- Heavy Laser Cannon (1; rotating turret)
- Plasma Rocket Launch Tubes (1; 30-tube turret mounted pod)
- Heavy Flamethrowers (2; turret mounted, 3 minutes each)
- Military-Grade Sensor Array
- Military-Grade Targeting Module w/ Helmet Integration Package
- Standard Life Support Module
- Standard Navigation Module
- Advanced Repulsorlift Array
- PowaTek AH-209 Energy Cell (1)
Offensive-wise the Broadsword always comes with a single heavy laser cannon capable of tackling hostile armour of similar size or greater if supported by other combat platforms, the laser is the iconic MS-1 heavy laser canon typically found as the primary armament on the iconic All-Terrain Armoured Transports of yesteryear. The Broadsword can, and almost always is, equipped with single-fire plasma rocket launch tubes and two heavy flamethrowers mounted on the turret with three minutes worth of flammables each. This versatile standard loadout makes it a threat to enemy armour and infantry alike.
The tank had a capacity of 100 kilograms of cargo, carried supplies for one week of operation, and had room for up to six passengers. The Broadsword is best used to support infantry assaults or in an anti-armour role. It is also a highly capable fast raider or as a scouting vehicle with a top speed of 200 kilometres an hour and its ability to bypass difficult terrain using its repulsorlifts.
Scythe-class Heavy Repulsortank

Model: HAVr A10 Scythe
Class: Repulsortank (height 7.7 m, length 20 m )
Role: Multi-role Support, Heavy Armour
Composition: Durasteel (hull), Glasteel (viewports)
Maximum Speed: 180 km/h
Crew: 4 (optimal), 2 (minimal)
Passenger Capacity: 10
Cargo Capacity: 1 ton
Consumables: 1 Galactic Standard Week
Offensive Systems
- Heavy Laser Cannons (2; rotating twin-barrel turrets, side mounted)
- Repeating Blasters (2; rotating twin-barrel turrets; one underside, one rear)
- (loadout varies)
- Military-Grade Sensor Array
- Military-Grade Targeting Module w/ Helmet Integration Package
- Standard Life Support Module
- Standard Navigation Module
- Advanced Repulsorlift Array
- PowaTek AH-209 Energy Cell (2)
The standard combat systems the the Scythe is equipped with consists of two side-mounted twin-barrel heavy laser cannons and two twin-barrel repeating blasters for anti-infantry duty, placed strategically on the repulsortank chassis. There are numerous other components that can be attached to the Scythe, most common among these are the twin-barrel medium laser cannon, three missile pods and a single-barrel turbolaser cannon. Typically, the twin-barrel medium laser cannons are configured for the suppression of heavy infantry and light infantry and the elimination of aerial targets. When armed in the triple missile pod configuration, the Scythe can repel act as a missile-based artillery emplacement that is effective against both ground and air targets with a total of forty-five missiles homing or guided concussion missiles. In its final configuration with a single large turbolaser turret, the Scythe becomes a devastating long-range artillery platform.
The repulsortank has a capacity of 1 ton of cargo, carries supplies for one week of operation, and has room for up to ten passengers. The HAVr A10 Scythe is best used to support heavy assaults. It is also a highly capable fast raiding vehicle with a top speed of 180 kilometres an hour and its ability to bypass difficult terrain using its repulsorlifts.
All Terrain Scout Transport/advanced

Model: All Terrain Scout Transport/advanced
Class: Medium Walker (height 15 m)
Role: Heavy Cavalry, Mechanized Infantry, Reconnaissance
Composition: Quadanium (hull & superstructure), Glasteel (viewports), Durasteel (hatches & viewport shutters)
Maximum Speed: 80 km/h
Crew: 5 (optimal), 2 (minimal)
Passenger Capacity: 12
Cargo Capacity: 500 kg
Consumables: 1 Galactic Standard Week
Offensive Systems
- Heavy Laser Cannons (2; rotating turret, side mounted front-fixed)
- Medium Laser Cannons (2; rotating turret; side mounted front-fixed)
- Missile Pods (2; 15-tube; front-fixed)
- Repeating Blasters (1; rotating twin-barrel turret; chin-mounted)
- Military-Grade Sensor Array
- Military-Grade Holographic Targeting Module w/ Helmet Integration Package
- Standard Life Support Module
- Standard Navigation Module
- Chaff Launchers (2)
- FW62 Compact Fusion Drive System (2)
Offensive-wise the All Terrain Scout Transport/advanced is equipped with two heavy laser cannons and two medium laser cannons both mounted on the side of the head, they are somewhat capable of angling themselves but are otherwise front-fixed. Additionally the walker has two missile pods that carry thirty homing concussion missiles in total. Finally, it armed with a small twin-barrel chin-mounted anti-infantry repeating blaster
The AT-ST/a can transport up to twelve Stormtroopers, their weapons, and their gear along with 500 kilograms of cargo and enough supplies for one week of operation for its five-man crew. Large sliding durasteel hatches on the sides of the vehicle allow passengers to use the walker as a mobile watchtower and even mount light repeaters to the railings inside. The walker is incapable of independently turning its head from the rest of the body as the original AS-ST could, creating a glaring weakness. This weakness is only partially compensated by two chaff launchers that can be deployed to mislead guided projectiles.
All Terrain Shock Enforcer/advanced

Model: All Terrain Shock Enforcer/advanced
Class: Heavy Walker (height 17.5 m)
Role: Heavy Cavalry, Mechanized Infantry, Self-Propelled Artillery
Composition: Neutronium-Impregnated Quadanium (hull & superstructure), Glasteel (viewports), Durasteel (hatches & viewport shutters)
Maximum Speed: 70 km/h
Crew: 5 (optimal), 2 (minimal)
Passenger Capacity: 12
Cargo Capacity: 1.5 tons
Consumables: 2 Galactic Standard Weeks
Offensive Systems
- Heavy Mass Driver (1; rotating turret, top-mounted)
- Heavy Laser Cannons (2; chin-mounted front-fixed)
- Light Laser Cannons (2; rotating turrets; side cockpit-mounted)
- Repeating Blasters (2; rotating twin-barrel turrets; rear-mounted)
- Military-Grade Sensor Array
- Military-Grade Holographic Targeting Module w/ Helmet Integration Package
- Standard Life Support Module
- Standard Navigation Module
- FW62 Compact Fusion Drive System (2)
The armament of the All Terrain Shock Enforcer/advanced is nothing to scoff at, it comes with two heavy laser cannons and two light laser cannons mounted on the cockpit, the heavy laser cannons are mounted on the chin and front-fixed, with limited angling capabilities while the light laser cannons are side-mounted with a wider range of orientation. The light lasers are capable of combating both light vehicles and infantry targets. Additionally, the walker is armed with two small twin-barrel rear-mounted anti-infantry repeating blasters. The most powerful and most important weapon equipped on the All Terrain Shock Enforcer/advanced is the heavy mass driver, a devastating artillery piece mounted on top of the walker and capable of full and independent rotation allowing it to fire regardless of the walker's orientation.
Aside its weapons the AT-SE/a is a versatile support walker; it can transport up to twelve passengers including their equipment along with one-and-a-half tons of cargo. The walker has enough supplies for two week of operation for its five-man crew. Large sliding durasteel hatches on the sides of the vehicle allow passengers to defend the walker from external threat, they can and even mount light repeaters to the railings inside.
All Terrain Armoured Transport/advanced

Model: All Terrain Shock Enforcer/advanced
Class: Heavy Walker (height 56 m)
Role: Heavy Cavalry, Mechanized Infantry, Self-Propelled Artillery, Mobile Command
Composition: Neutronium-Impregnated Quadanium (hull & superstructure), Reinforced Duraplast (armour plating), Glasteel (viewports), Durasteel (hatches & viewport shutters)
Maximum Speed: 50 km/h
Crew: 21 (optimal), 5 (minimal)
Passenger Capacity: 84
Cargo Capacity: 2.2 tons
Consumables: 1 Galactic Standard Month
Offensive Systems
- Heavy Mass Drivers (3; one rotating twin-barrel turret, top-mounted; two single-barrel cockpit-, rear-mounted )
- Heavy Laser Cannons (3; quad-barrel rotating turret; two chin-mounted; one rear-mounted)
- Medium Laser Cannons (3; one quad-barrel turret, chin-mounted; two twin-barrel turrets rear-mounted)
- Light Laser Cannons (4; rotating five-barrel turrets; chassis-mounted)
- Repeating Blasters (4; twin-barrel turrets, side-mounted)
- Military-Grade Sensor Array
- Military-Grade Holographic Targeting Module w/ Helmet Integration Package
- Standard Life Support Module
- Standard Navigation Module
- Deflector Shield Generator (2)
- FW62 Compact Fusion Drive System (3)
The All Terrain Armoured Transport/advanced is equipped with three heavy mass drivers artillery pieces one of which is a double-barrel, three quad-barrel heavy laser canons strategically placed on under the cockpit and the rear, three medium laser cannons of which one is a quad-barrel and chin-mounted and two of which are twin-barrel and placed towards the rear and on the side. Further, the AT-AT/a has four light laser cannons with five-barrel built-into the sides of the chassis and finally four twin-barrel blaster repeaters mounted near the underbelly of the walker. Most interestingly are the two deflector shield generators on the cockpit, near the viewing pane.
Traditionally, the older models had vulnerable joints but the AT-AT/a has reinforced armour. In addition, when not in motion the two additional legs attached to the middle section can extend outward and to the sides for increased stability, rendering cable attacks ineffective. All six legs can fold up close to the main body for transport. The walker can ferry eighty-four Stormtroopers across the battlefield along with 2.2 tons of cargo and has enough supplies for one month of operation for its 21-man crew. Part of the crew is a single surgeon droid. The All Terrain Armoured Transport/advanced is also able to deploy a protective shield around itself and soldiers near it.