An early render. In the foreground is the distinctive battlecruiser.
Hi folks! After some internal debate I've officially decided to choose Stellaris as the platform for this modification. Originally I intended to have Sins of a Solar Empire, but the whole concept of shipgirls required a change to Stellaris (literal dating sim on the diplomacy???). For many years I have dreamt of a Real Time Strategy game set in the KanColle universe and none have come. Further, my friend's Final Frontier crossover fanfiction further spurred my plan to include a giant crossover for Stellaris too.
Ever heard of Longswords dogfighting with Zeroes, or ships fending off Stuka attacks? Well, the bad guys here are all villanized WWII ships/aircraft. LOL. That means actual propellers in space too.
How many memes are gonna come out of this?
WHAT IS PLANNED?
Short term, continue creating the necessary meshes that will be used for the Mod. The Primary Focus is on the UNSC meshes and the CMA ones (though we've mainly gotten past that stage save for the CMA destroyers/cruisers). So you will end up seeing ships such as the Galactica, Pegasus, Caprica, Malta, Alamo, and the battleships/cruisers/destroyers in WWII for the Abyssal ships, plus fighters that run on propellers for the Abyssals. All with their own custom weapons, strengths, and weaknesses; however it is unknown at this time if it will be possible to add Particle Accelerator Cannons (or as my friend calls it: Particle Lances) as it is a POWERFUL weapon that is designed to destroy fleets if supercharged and I have yet to see an gun like it in Stellaris thus far, but we will certainly be trying! As the mod progresses we will add more ships to this line-up. Hopefully.
CALL TO ARMS!
While this mod is very much new, there is actively only TWO people working on this mod and that is myself, and an old friend who is also a fanfiction writer. I am myself a good mesh texturer, and my friend is a good mesher. He also directs the backstory. Still, we're actively seeking those familiar with Modding within Stellaris for scripting and implementing changes on a large scale as well as other talented mesh artists. Please do reach out and contact me if you'd be interested in helping out!
My thanks to all of you in advance.