Post news RSS SinglePlayer Demo Announced

Hi everyone, We're gonna release a SinglePlayer Demo in a couple of months of some of the things we've done. More details about it soon. These are the code updates since last public news: - Characters drop rings when hit. - LightDash from the SonicAdventure series. - SpinDash & SpinBall from

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Hi everyone,
We're gonna release a SinglePlayer Demo in a couple of months of some of the things we've done. More details about it soon.

These are the code updates since last public news:
- Characters drop rings when hit.
- LightDash from the SonicAdventure series.
- SpinDash & SpinBall from old school Sonic series.
- Full acceleration & decceleration system when running.
- MachSpeed mode with motion blur visual effects...
- Implemented drowning system in water with its frightening music.

Death Egg Core Mach Speed

You can find more screenshots in our mod profile.

Comments
Jyffeh
Jyffeh - - 982 comments

W007! :D

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razorb
razorb - - 500 comments

nice stuff :)

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spoone
spoone - - 79 comments

Make the demo long enough till where we won't have to wait for another release.

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Chunky
Chunky - - 1,415 comments

heh looks pretty cool

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Karuto
Karuto - - 1,135 comments

Sounding fantastic! Keep up the good work. ;)

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iBukisuika
iBukisuika - - 146 comments

Great stuff, I hope I get to be Tails.

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P4R4.be
P4R4.be - - 79 comments

nice!!

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Jam3s007
Jam3s007 - - 1,217 comments

cant wait to play =>

just a note, every ut2004 mod that has had motion blur effects caused mac users to crash(so it might be nice to have an option to turn it off).

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Xaklse Author
Xaklse - - 224 comments

I knew motion blur didn't work in mac, but crashes...
The option will be there!

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Jam3s007
Jam3s007 - - 1,217 comments

i mean ut2004 crashes (not the whole computer), k thanks =>

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OCAdam
OCAdam - - 17 comments

That motion-blur looks pretty dang cool. I wonder if it would be a possible mutator that could be separate so someone can use it in normal UT2004 with vehicles that are fast enough to give that blurring. Man, would be so helpful in my modding for racing. Just have people download this to get the motion blur mod so it works in my vehicles.

How fast are they running? Top speed of what vehicle, or faster than the Manta even?

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Dekrayzis
Dekrayzis - - 284 comments

i'd say, almost double the mantas speed.

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OCAdam
OCAdam - - 17 comments

Cool, so about 150MPH. I remember somewhere they said the Manta's Real-World top speed was 75MPH. Heh, my Scorpion's still faster (goes at least 250MPH with ease)!

But are you gonna give the motion-blur as a separate mut or just only for this mod?

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Dekrayzis
Dekrayzis - - 284 comments

Only for this mod.
To make it a seperate mutator would require extra time to get it to work.

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OCAdam
OCAdam - - 17 comments

Okay, I'll just have to find how to make motion-blur and implement it myself through a separate mut then.

(I was tinkering with the Manta, and I got it to go double speed (150MPH, or 5000 Unreal Units Per Second), and it IS fast! Heh, I can also make it go at least 500MPH... Too fast!)

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Dekrayzis
Dekrayzis - - 284 comments

I noticed Unwheel. a Racing mod for UT2004 has what your after achieving. That will probably be best for you than ADR's motion blur as our code is attached to the character Pawns code not on the vehicles; and would be much easier to see how they did it.

Good luck with your Car mod, and be sure to let us know when its done. :)

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OCAdam
OCAdam - - 17 comments

I have R5, but the blur is not really there. I'm mainly looking for the amount Burnout Revenge had when boosting, since that is what my mod is based on. I'll just work with what I can. Thanks for helping me though!

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