Post news RSS Siege2004 has been released!

I have released Siege2004 (v103). As you can guess, Siege is now compatible to UT2004 to keep the fun up to date. The look of Siege has been refreshed, too: As an example, most of the structures got new models (with 'real' skins, now). Additionally a new structure, called the Warhead, will be introduced

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I have released Siege2004 (v103). As you can guess, Siege is now compatible to UT2004 to keep the fun up to date. The look of Siege has been refreshed, too: As an example, most of the structures got new models (with 'real' skins, now). Additionally a new structure, called the Warhead, will be introduced with this version. This structure wont be new to people who played the old Siege (for UT1), but it replaces the superweapons of Siege2k3 and will definately bring a change to gameplay. Furthermore, Siege got some important new settings (such as the rate of energy-production and the size of the outpost-aura) which will help customizing the gameplay.
The download is of a moderate size (23MB), so check it out!

Here is the detailed changelog:
Additions:
- Compatibility to UT2004 (...and not to UT2003, anymore)
- New setting: Generator Rate = controls a generators rate of energy-production
- New setting: Outpost Area = controls size of Outposts aura
- New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too)
- New structure: Warhead
- Added WarheadLauncher replacing the NukeMortar
- Five new models - just the Protector looks still the same
- All models have got 'real' skins, now
Changes:
- Slightly toned down energy production of generators (when mineral harvesting and overcharging)
- Spawnprotection linked to existing settings
- Lost the AmmoPackage due to compatibility-problems with UT2004
- Removed 'normal' superweapons (test)
- Revamped some effects of the Bomber profession
Fixes:
- Fixed the Nuke inflicting level-damage and causing suicides instead of kills

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