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Some content that I've been working on for Bloody Gunslingers.

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For the characters in the game we're using Spriter by BrashMonkey which makes it really easy to build and animate the different characters. Using bones and parts is a very effective way to be able to combine different parts into unique characters. Here's a few examples of different head parts that I've made.

Head parts

Here they're combined with a few other parts. Spriters character map function makes it easy to control which parts gets added to which bone directly from code, and I can still use the same animation file for all characters that share the same base body.


Bonus pic: a first version of a locomotive on some tracks. In-game we'll add particle effects to get a lot of smoke coming from the smoke stack. Should get a nice feeling to it.

Locomotive on tracks

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