Name: Shattered Oasis
Version: V2.0 release
Compatibility: UT2003 with v2225 patch installed
Screenshots: See end of post
Credits: See Readme file and Manual included with DL
After months of hard work by our entire team we've rebuilt SO from the ground up. Our alpha version we released in August we just weren't happy with. So we scrapped everything and started again.
If you've followed SO from our last release in August of last year you'd know we rebuilt SO adding in bot support and some other fancy things, but you'd also know that half the code was rewritten for a second time from October until now.
This time we got it right! SO is designed to be a fast paced easy to pick up and play game with a small learning curve. What we found though is the more you play it the more ways you could play the game emerged. Satisfying our playing habits.
With this release we are offering 4 modes of play
Online Team Survival
Offline Team Survival
We Tried desperatly to save our beloved cow for this release but decided that the Sandcow would be best used in the upcoming UT2004 version of SO. With that being said we focused primarily on stability and netcode for more then 3 months so be assured it runs smoother then a baby's bottom.
So enjoy and we would love to hear your thoughts on the game as it stands, if any problems arise that warrant a patch we will be patching this version. If there is enough of a player base for this UT2003 version then we will be continuing dev on it.
Thanks goes out to all that tested with us the other night and a couple special thanks not mentioned in the readme. www.modcentral.us for hosting a US based server for us and
hosting our development FTP and for the forthcoming mirror , MrEvil / UnrealWiki for a snipit of barrel karma code we used with permission, and to the StrikeForce team for the weapon sounds we traded concept art for.
Sincerely Toothless/Byte/wipeout & The ShatteredOasis Team.