Post news RSS Shadows, physics and gameplay video

I added a new media about shadows, and 2 videos about Run3 physics and The Long Way gameplay.

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I implemented shadows in my game engine, they use Depth Shadowmapping and Parralax. Parralax makes my engine freeze and run slowly, so I turn it off. I also implemented HDR(you know what is it, if you have played HL2:LostCoast).


Shadows! Shadows! Shadows!

Yesterday I created a map showing my physics in action. I recorded a video:

Also -a gameplay video, showing "home" map in action. It's an old video, so there is no shadows here!


i do like the looks of everything, it's just that weapon, that one really does look odd and, well i really am sorry to say this, but it does look kind of uggly.
please don't get me wrong, i don't want to bash you're efforts in any way, i just say it as i see it.
other then that, great work!!!


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Sgw32 Author

Thanks! That weapon was build by my friend. He wanted to participate in project and I asked him to build a minigun:) You can see a result of his work.

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