Post news RSS Shadow rendering improvements, and more polish overall!

I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings, terrains, topography and resources, so I decided before I started in on that I should get my new shadow engine concept working since it involves hand drawing shadows for everything in the game. It just makes sense to do it before I have dozens of building and sub-building types in the game. :)

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I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings, terrains, topography and resources, so I decided before I started in on that I should get my new shadow engine concept working since it involves hand drawing shadows for everything in the game. It just makes sense to do it before I have dozens of building and sub-building types in the game. :)

So, here it is! The new shadows. The new hard shadows really give the buildings, walls and terrain a bit more pop. It's a lot easier to see the depth ques (Very important for a true top down game!) and personally, I think it gives the game a nice clean and crisp look to it. Enjoy!

In-Game shot, featuring the walls and some of the buildings at various stages while the Lumberjacks and Farmers do their work.

Working on the new shadow engine improvements

Inside the map editor, a small mock up of some walls, rocks and trees.

Working on the new shadow engine improvements

A tiny village at the edge of the map.

Working on the new shadow engine improvements

Comments
jacle124
jacle124

Seems like an interesting game keep it posted ill watch to see where it leads

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