Post news RSS Shadow Genesis patch 1.1 released

We can proudly announce that patch 1.1 to Shadow Genesis has been released. We added a bonus mission pack to unlock, reworked the cutscenes, fixed many language mistakes and minor bugs.

Posted by on

Place 'Shadow Genesis 1.1' folder in your Freespace 2 directory, select it in Launcher and play. It requires recent version of FSO, Mediavps 3.6.12 and 1.0 version of Shadow Genesis.

Feel free to comment in the main SG thread on HLP:

- NB Agaddah – a new light bomber for the Nightmare armada
- Penetrator’s accuracy improved
- Little Boy is now weaker
- Stalker’s missiles have now smaller explosion effect
- Bug with Farael’s turrets fixed
- Hellion’s firing range is now longer
- Hestia’s max speed when hitting an afterburner is now higher
- Selkie’s speed with extra power diverted to engines is now higher
- Heron’s scanning time shortened
- It is now more difficult for enemies to disable invulnerable allied fighters
- New asteroid types added
- A set of 4 bonus missions between Act III and the Epilogue to unlock with at least 20/32 achievements
- Instead of unreliable and not working red-alert system of storing ships between the missions, we use ship save/load script by Admiral MS
- Some cutscenes have been reworked, ships’ and cameras’ position changed
- Grammar and language mistakes corrected
- Mission 03 “Departure” – dialogues last shorter
- Mission 10 “Dragon’s Entry” – player’s fighter is now stored, Delta and Epsilon are stored and do not explode if they are destroyed in mission 08
- Mission 10 “Dragon’s Entry” – Gamma assault wing added
- Mission 11 “Devil’s plain” – a rare bug with the Argus never departing fixed
- Mission 17 “Funeral Autumn” – access to Overwhelm missile removed
- Mission 18 “Hidden in Darkness” – bug with disappearing player’s fighter fixed
- Mission 18 “Hidden in Darkness” – player’s fighter from the previous mission is now stored
- Mission 21 “Through back door” – bug with Damascus sometimes not firing fixed
- Mission 28 “Helpful Hand” – the player has now more time to destroy beam cannons
- Mission 36 “Shadow Genesis” – soundtrack changed
- Mission 40 “Game in a trap” – an achievement message bug fixed

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.