Now that i've practically remember step by step on how to play literally all the missions, with little to no crashes, i'd figured i would finally release the mod!
YAY!
Hopefully, you all can enjoy this remod!
KNOWN ISSUES :
- Any maps with console_commande "disconnect" will stop working if you leave and return to the same map, this wasn't too much of a problem in other missions due to it's linearity {unless you backtrack), but Tollana is most noticable, just "Return to SGC" once you see the fade.
- Bloody Snow has an issue where if you placed the bomb too close to the door, you will get stuck on the bomb's brush, keeping a little distance should give you room to run.
- Zat'nik'tel is still OP, no dice trying to modify the configs.
- Qwertyus has brought to my attention that if you have LoadLibrary error to try to copy fmod.dll from the "sgm1.1" to the main "half-life" directory, or in "dll" directory.
Thanks Qwertyus!
On other news, here's stuff i've changed about the entire mod, since i wasn't really telling all of the changes before, only minor-ish stuff.
SPOILER WARNING though, so be warned if you want to play the mod with as little ingame info as possible!
CHANGELOG FROM ORIGINAL 1.0 :
- Replaced all mission_end sequences to either "disconnect" console_commande or trigger_endsection.
- Changed starting weapons for :
1. Tollana - Knife instead of P90, P90 and Beretta can be found at dead SG members.
2. Area 51 - Knife instead of Beretta
3. Help - P90 instead of Knife/P90/Beretta/ZAT/M16/USAS
4. Cimmeria - Added PSG, but replaced M16 with MP5
5. Snow - MP5 and Zat'arc instead of Knife/Zat'nik'tel/M16/USAS
- Some weapon entities were moved a bit to prevent multiple trigger crash, some are removed.
- Info_landmark moved a little bit in SGC, Tollana, and Help.
- Traps removed from mission_demo_2.
- trigger_hurt removed from temple.
- Laser turrets removed, insta kill hitscans are awful.
- Cimmeria ceiling trap removed.
- Netu info_player_start moved, should start at the cavern entrance instead of on top of it, preventing accidental lava/platform death.
- help_4's func_wall_toggle replaced with func_breakable and func_door speed reduced.
- Reduced Goa'uld "tank" effectiveness.
- Reduced effectiveness of temple_3's deadly traps.
- Removed autosaves from maps, they just broke the game.
- russie's player_loadsaved removed.