Post news RSS September update

General update for early autumn 2014. Finished OST, Area 51 updates, datavaults and bugs.

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Hello all!

Welcome to our September update.

Since our previous update in July, we've finished production on our soundtrack. Both the in-game files and album versions are completed and implemented, so unless we find further issues with it, that part of the project is pretty much done. The album, which consists of a series of suite arrangements, is going to be available on Bandcamp and some other venues (such as YouTube and SoundCloud) when we are ready to release the mod.

In mapping news, we are still working on the exterior Area 51 location. Progress there has been slow, as it's a large map and our environment designer has been busy with his personal obligations. It is close to being done, and compared to the original map, has nearly tripled in playable area. We have also tackled the bug list quite a bit, and coding-wise some bits and pieces have been optimized and trimmed. Various other improvements have been made to a wide variety of the other maps such as implementing our own wish-list items, adding decoration and improving on the assortment of ambient sounds in the game.

Area 51 Overview comparison

The playable area has been vastly expanded.

Area 51 Surface
Area 51 Surface
Area 51 Surface

We are also proud to present that in collaboration with unifiedDX we have implemented switchable 1x/2x UI sizes. For those with a resolution of 1280x960 or above (note that both the height and width have to be larger) can use the new 2x graphics mode so that texts, menus and other screens will be readable. Our graphics artist has also been busy recently with creating new 2x Davavault images in addition to the 1x that will be used by default. These new datavaults will contain more details then their 1x counterparts due to being 800x800 compared to 400x400.

2x Datavault images

As an example of lingering technical difficulties I've personally struggled with, I’ll talk about a BSP issue in the Paris Cathedral map. A BSP issue is where the world geometry is not assembled correctly by the Unreal editor. This particular error occurred after I went in to fix a texture misalignment on a “mover” object, which requires having the editor reassemble or “rebuild” the map. After the rebuild I discovered the BSP error tearing up a piece of a house near the canal in the map. A lot of time and effort went into trying to solve it by changing surface solidity and the positioning of brushes (geometry details) on the house, with several attempts at rebuilding it (each rebuild takes around 15 minutes). When that didn’t solve the issue, I finally gave up and removed some brushes on the house, namely a set of windows. That solved the problem, but then another issue came up with house nearby. As much if not more time went into fixing that second house, creating zone portals for all the windows, changing solidity and so on. When that was finally settled I found out when testing that the entire map was accidentally flooded due to a leaking water zone- although the method of fixing the issue is quite different, it is a remarkably similar problem to the real-world circumstance. And that's what I am working to solve right now.

Flooded Cathedral

I’m looking forward to sharing more with you all as we begin to finish finishing Revision.

Comments
Schopenhauer
Schopenhauer

Sweet!

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Imperial_Sheep
Imperial_Sheep

Paris underwater, well that would make it a bit different....

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Silmarill_SK
Silmarill_SK

A nice idea for Deus Ex: Global Warming MOD :)

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jamman88
jamman88

maybe you could just leave it flooded and give JC gills haha

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Guest
Guest

Those BSP issues seem pesky to deal with - best of luck.

Thank you for the update! Very interesting to follow the progress : >

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FastGamerr
FastGamerr

I still reminisce about all the archi I wanted to make but never even attempted to since I knew I'd just end up creating hundreds of BSP holes. :\

My utmost respect to Caustic Creative for being able to dish out the greatest DX archi ever with mostly minimal BSP drama! :]

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Jonex. Online
Jonex.

Thanks for the update, and good luck with finishing it off!

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ScrapBox
ScrapBox

I cannot explain how excited I am for this man!

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AciD_MisT
AciD_MisT

After listening to the pieces of the soundtrack that are available here on moddb, I have to say that I am looking forward to hearing all of it.
Man, Deus Ex is such a piece of nostalgia and I feel like revision is doing it justice on all fronts. Keep up the good work!

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Phillon82
Phillon82

Thank you for the update. Man...this is looking so good, I cannot wait! Thanks again to the entire team and everyone who contributed to this.

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JCDNWarrior
JCDNWarrior

Great to see regular updates, I'm looking forward to the full mod release extremely much! I'm very glad the game has been expanded like this as the Deus Ex world is one where I want to be lost in for many, many hours, as long as I can. Keep up the amazing work!

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Eye.sys
Eye.sys

I couldn't agree more about getting lost

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myxale
myxale

Most 'awesome' mod there is for DE!

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Silmarill_SK
Silmarill_SK

Great, another regularly irregular update I have craved so much :) And you have even added a funny story from making the mod like I demanded... That is soo sweet! Thank you :X

Do you think you can release it before Christmas?
And I mean Christmas 2014, just to be sure :)

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bjorn98009_91 Author
bjorn98009_91

Yeah, we are working hard for a 2014 release. :)

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Silmarill_SK
Silmarill_SK

That's great news! I'll tell my wife that she's not gonna see me much during the Christmas holiday.

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Drewie
Drewie

Haha:)

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Breadmen
Breadmen

Keep it going!

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dgames
dgames

Just letting you know, still watching and anticipating :) Keep going, there are plenty of us who will be overjoyed to hear it's been released! I have plans to promote this to popular streamers on Twitch TV, so do a good job, 'cause your work might get a lot of recognition :)

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TECMEC
TECMEC

How many years we have to wait for this masterpiece?! :-(
Anytime: I LOVE REVISION MOD

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