Sadly, we have had no new members in the last month. However, keep in mind that if you have talent, we are always looking for more help.
It is about time to let you guys know a little bit of information that Hunnicutt and I decided on a while back. One aspect of public relations is to hype up the listeners. However, unlike Hollywood, we understand the possibility of creating too much hype. RnL's Public Relations department made a decision some time ago to not run things like a Hollywood production(That is Steinmann's job). We won't hide the fact that we are making leaps in production for a later date nor will we lie about a trough period to keep up hype.
I am sure just about everyone is in the same situation as the developers. School is starting back up, work is getting busy, or life sometimes just demands too much. So, that trough I mentioned is what we have been in for the past couple of weeks. These issues have been brought up and are currently being dealt with. In short, progress has been slow, but it is now back on the rise.
Don't worry, work has been getting done since the last update. As you know, the main thing we have been keeping our eye on is Carentan Causeway. You saw a nice chunk of it in the video from our 1st of the Month update. Just recently, Robin Morris revealed some pictures to us that show big changes to it. Also, I will quote him on this:
Let's take a look.
Today, Eero has a little something for you guys as well. Check out this WIP he has been sketching up for an NCO loading screen.
With this update, he has assigned "homework". Sometimes we need a little help from you, the community. Based on your longtime experience playing the game, what sort of things would be important for new players to know before jumping into battle? PM your ideas to either Hunnicutt or myself, Eric Murphy, and we will be sure to forward that information to him.
Now for the RTTF Q and A's.
1. Will there be any changes to mortar use to increase the realism aspect?
There is a possibility that future updates may include range adjustment or a class specifically for it. Currently, we are focusing on things that need to be fixed. When that is done, deliberations can then begin on new additions to the game.
2. Will the Machine Gunner be able to adjust the position of the machine gun while deployed?
Having the ability to move the setup position of the machine gun while deployed is on a to-do list. It is not on high priority at this moment, nor are the details worked out. None the less, it will get done.
3. Will the Machine Gunner be able to free view while deployed?
For those of you who do not have beta access, yes. This means that it is already implemented in the Beta test and you will all get to use it when the beta is released to the public.
4. Roughly how many maps will be released with the Beta in addition to the current ones released?
We are hoping to have 4 more completely finished maps by the release date. There may be more or there may be less, but that is what we are shooting for.
5. What new weapons are going to be released for the Axis?
We previously mentioned the possibility of the FG42. Beyond that, all information on new Axis weapons are confidential or have yet to be determined.
6. Will there be any more airborne maps like Eglise where you drop in? If so, will you spawn in a plane or in mid air?
There is a map being worked on that does have you "drop in", however there is currently no setup to spawn in a plane. This means that you spawn in mid air like on Eglise.
If you have any questions that you would like featured in the next RTTF, PM Hunnicutt or myself and we will do our best to get them answered. That is all we have to show you for this mid-month RTTF, stick around for the next update on October 1st!
Your updates are always impressive for their aesthetic quality and your honest, revealing nature. I am afraid I have not played R&L before but I will be downloading Alpha 4 tonight.
Your mappers have done something wonderful with the horizons.
If I was going to level criticism, I would say that the reloading animation feels sluggish or slow in some way.
Sluggish or slow, you mean realistic? It's a good thing. :)
i think the slow reload time is not realistic because soldiers are trained to reload quickly while under fire.
I think the current reload animation makes it look like the player's first time ever reloading the weapon, rather than being familiar and well-trained with it.
yeah he looks at the gun for like 3 secs
He doesn't "look at the gun for 3 seconds" that time is when the "character" is removing a magazine from it's pouch.
Nice update guys the map looks awesome, and the NCO loaking screen looks great.
Also what its loading is awesome, "Loading uber WIPness"
This is good because the biggest problem in the game is that people don't work together very often. However, applying bonuses if you fight near your NCO is fantastic. I just hope that you've improved the entire squad system because not only were squads loosely defined in the players eyes in previous versions but keeping track of your squad and moving together was difficult.
Although there were so many times my whole squad had microphones, we would travel together like a real group of soldiers and we kicked ***. God those times are what make this game so ******* awesome and the reason I love it. I have some unforgettable moments in my gaming experience from this game.
Also, the new news post color scheme is great! It really matches your theme.
That map is awesome and that new design is perfect. great work.
That free camera could really make it to the general gameplay, like we see in ArmA2.
Unfortunately due to errors and complications during beta testing we have simply decided to leave it out of the general gameplay.
great update guys, but why is a lieutenant helmet on a NCO screen?
It was an oversight and is already being fixed with the correct NCO Helmet.
About the midair spawns, is there some way to deter spawn camping?
I remember one round, my entire team was stuck in the air for the first five minutes of the round, repeatedly spawning and being sniped before even hitting the ground.
Maybe reduce the time it takes to land on the ground or spawn closer to the ground?
Those screenshots are really good! Cheers for the update and info.
Me and a friend love our War games just wanted to say how awesome this mod really is, I love the updates, the information was great! I also drool'd at the images haha!