Posted in Engine Programming | Feb 19, 2013 | by Bernhard Klemenjak
Being a programmer, you sometimes have to suppress all scruples during development. The task of implementing an animation system doesn’t actually sound that dramatic, but neither our character nor I saw this horrible scenario coming.
You won’t get very far with computer animations, without using mathematics. Matrices, vectors, inversions and complex multiplications are everywhere! And even when you think you’ve finally figured it out, it may still take a long while before you reach the desired result.
During development, I occasionally made recordings of this horrific process, which I have now put together to a short video.
His sad face and his crooked limbs still haunt me in my dreams…