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Scandza: Total War version 1.0 has been released! Scandza: Total War is a mod for Rome: Total War - Barbarian Invasion, set during the Migration Period with an original map of Scandinavia and its immediate surroundings.

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Scandza: Total War - version 1.0 has been released!






Scandza: Total War - Release of version 1.0



Also download: Patch 1.1



Non-Steam installation:

- Extract the "scandza" folder into your "bi" folder inside your main RTW folder (eg. "D:\Games\Rome - Total War\bi").
- Update: Download and install Patch 1.1 (extract and overwrite the full version "scandza" folder).
- Place the "Scandza - Total War.bat" inside the main RTW folder and run it.


Steam installation:

- Extract the "scandza" folder into your "bi" folder inside your main RTW folder (eg. "D:\SteamLibrary\SteamApps\common\Rome Total War Gold\bi").
- Update: Download and install Patch 1.1 (extract and overwrite the full version "scandza" folder).
- Right click on Rome: Total War in your Steam Library and go to "Properties".
- In the "Launch Options" copy and paste "-mod:bi\scandza -nm -ne -show_err" (without quotation marks, and important to use the backslash!).
- Run your game through Steam and select "Launch Rome: Total War Barbarian Invasion".


The mod is fully mod-foldered, so it will not conflict with your clean installation of Rome: Total War - Barbarian Invasion (or Gold).


NOTE:

If your screen resolution is lower than 1080, you have to edit the preferences.txt (inside "...bi\scandza\preferences"). Set these two to your screen's resolution:
STRATEGY_RESOLUTION:1920x1080
BATTLE_RESOLUTION:1920x1080

Depending on your resolution, you may want to disable the Widescreen setting (in advanced video options).

The mod is balanced for Hard/Hard difficulty and Huge unit scale.


- Start date in 391 AD
- Unique and detailed campaign map of Scandinavia
- 16 either West Germanic or North Germanic factions
- Legendary characters and clans leading the tribes of Scandinavia and the North Sea
- BI religions system repurposed for agent driven migration unrest mechanics
- Advanced scripts for population and economy management
- Anti-blobbing measures and late-game support for smaller factions to prolong playability
- Non-linear settlement development with pros and cons built in, for impactful decision making
- Unit balance with high reliance on deadly throwing weapons and shield frontal defence
- Beautiful 2D art and UI content by Joar
- Soundtrack by KRAUKA.

For more information, visit the TWCenter release thread.


Team:

- Dansk viking: Mod lead, mapping, coding, scripting, 3D modeling, skinning, unit cards, etc.
- Joar: 2D art, UI content, ancillaries, text elements, advise, etc.


Others:

- The Arthurian: Total War team for allowing the project to start as a submod, using their base of units, and other stuff to work from.
- Soundtrack by Krauka.
- Art elements courtesy of Giovanni Caselli.
- All the people, modders, guide-creators, etc. on TWCenter for support and inspiration throughout the years!

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