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Coding & graphics update about the game's save system and character art.

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Howdy! We've began the huge undertaking of making the save/load system work for the whole game. Kalaban already has an autosave feature, which stores all the data when player changes the scene.

This system is the first full-fledged save system which I have ever programmed. It's a challenge, that's for sure!

In other news: we now have all the walking and standing animations for our main character Bob. Our brave graphics guy Vesa-Pekka Koivisto painted them all by hand, and yesterday they were implemented into the game. All the animations will have to be done in eight directions for maximum cinematic quality.

Next up are the attacking, hurt and death animations for Bob. Also, there will be new monster designs in the near future. Stay tuned!

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