Post news RSS Savage 2 version 2.1 patch information

Changelog covering Savage 2 version 2.1 (released on 07/02/2009).

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Version 2.1
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Block Meter Changes:
- There is now a 250ms (1/4 of a second) delay before blocking starts to drain the block meter).
- The block meter degenerates faster the longer it is held (increases by 6 units/second per second). For reference, a Savage has a 75-unit block meter).
- When your block meter is empty (resulting in a stun), the delay before it starts to regenerate again has been reduced to 1 second (down from 2 seconds).
- There is no-longer a delay after holding the block key before the block meter begins to regenerate (there was a 1-second delay).
- Block's initial degeneration rate is now 4 units/second, down from 5 units/second.
- It is no-longer possible to charge when you are stunned due to your block meter being empty.
- The default regeneration rate of the block meter has been reduced to 6 units/second, down from 12 units/second.
- Successfully blocking an enemy player now increases your block meter regeneration rate for 1.5 seconds. This effect stacks. (Block meter regeneration does NOT occur while blocking).

Melee Damage Changes:
- Chaplain's melee damage has been changed to 32-42, 36-46, 85-95 (was 41-46, 41-46, 62-71)
- Builder's melee damage has been changed to 61-71, 75-85, 110-120 (was 66-75, 66-75, 104-110)
- Scout's melee damage has been changed to 40-50, 45-55, 63-73, 105-115 (was 55-61, 55-61, 55-61, 83-94)
- Savage's melee attack damage has been changed to 59-69, 80-90, 135-145 (was 75-85, 75-85, 110-120)
- Legionnaire's melee attack damage has been changed to 55-65, 63-73, 130-140 (was 66-75, 66-75, 100-113)
- Shaman's melee damage has been changed to 45-55, 60-70, 90-100 (was 55-63, 55-63, 85-97)
- Conjurer's melee damage has been changed to 50-60, 73-83, 135-145 (was 68-77, 68-77, 110-121)
- Shapeshifter's melee damage has been changed to 33-43, 40-50, 45-55, 110-120 (was 45-57, 45-57, 45-57, 66-77)
- Hunter's melee damage has been changed to 55-65, 65-75, 125-135 (was 74-82, 74-82, 98-110)
- Hunter's melee attack full attack time has been changed to 722, 722, 1000 (was 722, 722, 1235). [Reduces the delay after the last swing before the hunter can take another non-movement action.]
- Predator's melee damage has been changed to 50-60, 75-85, 150-160 (was 71-89, 71-89, 106-129)
- Revenant's melee damage has been changed to 68-72, 73-78, 120-135 (was 70-80, 70-80, 115-130)
- Devourer's melee attack damage has been changed to 75-85, 85-95, 135-140 (was 80-90, 85-98, 122-138)

Balance:

- Scout:
* Movement speed while holding the crossbow is now 95% - down from 100%.

- Conjurer:
* Poisonous venus' area of effect poison debuff now lasts 4 seconds (up from 2).
* Poisonus venus' area of effect poison debuff's application radius has been increased to 150 units (up from 80).

- Shapeshifter:
* Static discharge mana cost when damaging targets reduced to 35/second (down from 40/second).
* Static discharge mana cost when not damaging targets (misses) reduced to 20/second (down from 25/second).
* Movement speed while static discharge is selected increased to 95% (up from 85%).
* Sacrifice duration reduced to 18 seconds from 22.
* Sacrifice reduces the shapeshifter's stamina regeneration rate to 75% (up from 50%).
* Static discharge's debuff now deals 3 damage over 1 second (up from 2).
* In addition to the damage dealt, static discharge's debuff slows enemy movement speed by 10% for 1 second.

- Hunter:
* Venomous activation cost reduced to 25 from 30.
* Venomous mana cost per second to 4 from 5.
* Venomous now deals 2 damage per second over 5.5 seconds (down from 3 damage/second).
* Glide strike cooldown reduced to 13 seconds from 15.
* Wing spin mana cost reduced to 110 mana from 120 mana.
* Wing spin's damage per hit reduced to 65 from 70.
* Wing spin now hits every 450ms (down from 500ms) - a total of 6 times over 3 seconds, instead of 5 over 3 seconds.

- Behemoth:
* Shockwave maximum range increased from 500 to 550.
* Shockwave minimum range reduced from 100 to 50.

- Revenant:
* Now benefits from attribute points.
* Armor reduced to 7 from 8.
* Mana regeneration rate reduced to 4 from 5.
* Total block meter reduced to 100 from 125.
* Total health reduced to 550 from 650.
* Scorch mana cost increased to 12 from 8.
* Scorch burn damage duration increased to 10 seconds (was 8 seconds).
* Atrophy cooldown reduced to 25 seconds from 30.
* Atrophy mana cost increased to 125 mana from 100.
* Defile cooldown reduced to 40 seconds from 45.
* Defile mana cost increased to 115 mana from 100.
* Mortification mana cost increased to 70 mana from 60.

- Malphas:
* Tephra wave cast time reduced from 2.0 seconds to 0.9 seconds.
* Tepha wave no-longer freezes the malphas in place during casting.
* Tepha wave now pushes enemies slightly up and away.
* Total health reduced to 900 from 1050.
* Eruption stun time reduced from 2.5 seconds to 1.75 seconds.

Items:
- Mana shrine maximum items per stack increased to 2 from 1.
- Health shrine maximum items per stack reduced to 2 from 10.
- Health shrine maximum carryable stacks reduced to 1 from 10.
- Savior's valor cost reduced to 175 from 200.
- Savior's valor maximum items per stack increased to 2 from 1.
- Updated descriptions for major and minor health potions.

Interface:
- Added an indicator for the total gold carried by all teammates in the commander's team manager panel. (Thanks, Wiwiweb!).

Maps:
- Hiddenvillage:
* Fixed a couple of places near the scars where players could get stuck.
* Fixed a couple of spots near the scars where players could place spawn portals inside walls.

- Eden:
* Cleaned up blockers around the bridge to make it much harder to fall into the water.
* Greened up the map a bit more.

- Morning:
* Fixed some missing textures.
* Cleaned up some of the texturing on the outer mountains.

- Desolation:
* Cleaned up a spot where players could get stuck.
* Pulled in the blockers to reduce wallriding.

Misc:
- Consume corpse's buff now has an icon.
- Static discharge's debuff now has an icon.
- Gut launcher's debuff now has an icon.
- Shield of Sol's buff now has an icon and timer.
- Players can now decline rating their commander.
- Revenant's scorch now has a third person fire animation. Cast sound has been slightly tweaked.
- Hunters now have a functioning exhausted animation.
- Hunters should no-longer play the 'place sentry bat' animation when receiving a soul.
- Fixed a few beast voice commands.

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