UPDATE SIXTEEN - August 12th, 2015
And we're back!
As you may have seen from some screenshots I uploaded a little while ago, I'm working on the Isla Nublar Safari Lodge, based on concept art, my own designs, and (largely) RoadWarrior's awesome lobby model. Work has been coming along quickly - I find that, once I have the models I need, things move much faster in TresEd. Anyway, here's some proper screenshots in-game to show the unfinished area off; as always, there is much work to be done, and when I get to around 80 - 90% completion, I'll upload more.
Still a ton of stuff to be done - at least 4 or 5 more buildings (plus some construction stuff), the base of the Safari Lodge, the pool, etc. Strangely, the things that have been causing the most trouble seem to be those bloody tennis courts - mesh issues everywhere! It's pretty cool to just stroll around in-game already...maybe I'll throw some dinosaurs and a few tennis racquets in to entertain myself.
Naturally, that whole process has taken up most of my time, so there isn't much else to show. I've been adding in ambiance triggers everywhere, as well as testing out the game's ASA animation system. Turns out it's a lot more flexible than I once though, which means I will actually probably be able to accomplish some of the most complicated things I wanted to in the first place...not to spoil too much, but this allows for using (or at least riding in) vehicles, among other things. Very cool stuff, though it's a bit of a pain to make look decent.
Well, that's all for now. I know this has been a short update, but I'm excited to keep working on the mod since I have about a week or so of free time. Chances are I'll get distracted with something else...but for now, off to TresEd!
Legendary Glitch of the...something:
The front doors of the Safari Lodge were hinged incorrectly and rotated like a see-saw, crushing me and sending me flying to my doom.