Not: Kachuna is the shortened name of the Japanese title "Kare no Chuunibyou ha Naoranai." The English title is "His Chuunibyou Can't Be Cured". Both titles are used interchangeably.
Some words from our developer, Nyanime:
The 'Sakurasou' story was the initial inspiration for Kachuna. The antics of the main cast brought me great laughter and joy. Their memories of game development melted my heart. Because of that, Kachuna's story is about game development.
I want Kachuna to inspire the same feelings I felt for Sakurasou. I want the audience to laugh, cry, and smile. I want the audience to say "This game was good" and make memories of their own.
Tamaya Kagiya is a spunky, creative, independent studio. We create in-depth, interactive story-based games in English and Japanese. We strive for our games to hold the highest quality in writing, art, music, and any other creative tasks. This includes keeping up with the current trends in mainstream media. We view ourselves as partners to our community. We aim to be an international brand. Our main goal is to create wonderful stories with yuri or bishoujo content. We hope our works will serve as the inspiration to others.